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July 10th, 2001, 08:15 PM
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Private
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Join Date: Dec 2000
Posts: 33
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AI no better...
Have returned to SEIV after giving it a break for a while to improve its AI. Upgraded from previous 1.19 (I think) to latest 1.41. Sat down with great hopes...
Thought I'd try letting it run a few turns then switch who I was to one of the AI players to get a feeling for what it's up to (this is the right way to do it, isn't it?). Anyway, my very first investigation showed an AI building up his first colonised new world. He built several Rad Extractors as his first buildings. Fair enough --- but the planet was rated 0% for rad stuff!
I thought this sort of thing was going to be sorted out. Fine game, but this is *so* disappointing. So my question, if I have one, is: is the AI going to give me any more of a challenge than it used to? I don't claim to be a great player, and I'm not asking for miracles, but I would like some more competition than this seemed to indicate I am going to get...
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July 10th, 2001, 08:44 PM
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Sergeant
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Join Date: Feb 2001
Location: Utah
Posts: 221
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Re: AI no better...
Yeah the AI is kind stupid but progress is being made. Most of the user made AIs do well in terms of giving you a good fight. I suggest that you go play some PBW. Playing with other people is definitely more realistic and fun. Though you must be ready to really fight and think about each action you take, right down to the units you build.
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July 10th, 2001, 10:29 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
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Re: AI no better...
Have you installed the TDM-Modpack? IF you use this MOD, you will see that the type of planets and constructions to build, was really improved.
Also, if the AI is lack of resources (for example Radioactives), the next time that the AI go to colonize a planet, the colony will be a Radioactive Extraction Colony... seems to be that the AI has bad luck!
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July 10th, 2001, 10:59 PM
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Corporal
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Join Date: Nov 2000
Location: Ann Arbor, MI, USA
Posts: 191
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Re: AI no better...
Go to http://seiv.pbw.cc/
Play against people, and you'll forget the AI was ever crappy.
LL
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July 11th, 2001, 05:08 AM
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Private
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Join Date: Mar 2001
Location: Vancouver, British Columbia,Canada
Posts: 21
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Re: AI no better...
The AI does not do well against MINES. You can blow the AI's ships to kingdom come by
placing 10-100 mines on warp points and right in front of their planets, Har, har, har. I suggest minimizing the ability to
produce mines, perhaps only 1 each turn.
Same with Satellites on warp points equipped with Capital Missile and a mesan bLaster-thats 80 out of 80 size. The AI will usually attack and kaboom!!!!!!!!!!!
I dessimated the Borg. It does get boring.
I would suggest minamizing the ability to produce, say, 7 satellites on your home planet to 2 a turn and 1 each turn on underdeveloped worlds.
The AI DOES NOT learn from getting blown up.
It keeps coming and coming into mine fields.
Mines are the MOST devastating weapon. You don't need much research into anything else for a long time. Just place a few mines, advance, more mines, advance, etc.
I agree the AI spoils the games long replayability. If they can make M002's AI pretty good, why not SE4. And fighters are too powerful against the AI.
Bye for now, Cranex
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What I'd like to see in SE4: Rotating planets, animated ground combat like Moo2, (or more realistic looking), an easier to see planet border (you know- that yellowish 4 pointed thing displayed around a planet when selected). PLEASE no real time games.
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July 11th, 2001, 05:16 AM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: AI no better...
"I would suggest minamizing the ability to produce, say, 7 satellites on your home planet to 2 a turn and 1 each turn on underdeveloped worlds."
Can't do that. The only way to restrict production is to increase the cost. BUT make it so space yard I can produce 1 mine means III will produce more than 1; making it so III produces one mine will make I produce LESS than one mine.
The problem the AI has with mines is twofold- it doesn't avoid them until they are swept, and it doesn't group it's sweepers.. it sends them one by one. Boom.
As for the missile+meson combo, any AI that uses Meson BLasters, PPBs, or anything else that can fire on sats will shread that.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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