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  #1  
Old July 10th, 2001, 11:57 AM

Trachmyr Trachmyr is offline
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Default AI_General problem...

Ok, my space monsters are suppose to choose "Emotionless" if they are "randomly" generated... but it's not being selected. I double-checked the file to make sure there was no "stupid-mistakes" (extra spaces, wrong numbers, etc.), but it's ok...

So, does anyone know of a not-so-obvious problem that can cause this?

If it's important, I generated the game(s) using "quick-start".

Any help will be appreciated!
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  #2  
Old July 11th, 2001, 01:42 AM
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Default Re: AI_General problem...

Capitalization is important, and it must be spelled the same as the "name" entry in racialtraits.txt

Also, be sure that you're not going over the racial point limit; emotionless is 3000 points.

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  #3  
Old July 10th, 2001, 10:58 PM

Trachmyr Trachmyr is offline
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Default Re: AI_General problem...

Well it wasn't capitalization...

What it was is a little quirk of AI_General.txt, it select one advanced trait of any point cost OR a combination of traits totaling less than or equal to the racial point limit... but not considering any "bounus" points from low racial charistics

The space monsters take -50% on mining/refining, -35% on happiness (and +10% reproduction)... this gives enough points for emotionless(3K)/Natural Merchants(1K)/Space monster(0)... but it won't put emotionless in because of this quirk! (If I switch the order to put emotionless at the top of the list, It'll put in emotionless but not the other two, even though one costs 0 points! Thus it must be a limit of 1 trait of any amount OR a number of traits <= racial points)...

Kind of annoying, I've got to redo their AI_general, cultures.txt to fix it (removing emotionless, adding happiness +)

Oh, well...
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  #4  
Old July 11th, 2001, 04:40 AM

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Default Re: AI_General problem...

Before doing all that, try not spending every single racial point! It may be that it stops adding specials when you hit zero.
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  #5  
Old July 11th, 2001, 04:47 AM

Trachmyr Trachmyr is offline
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Default Re: AI_General problem...

quote:
Originally posted by LCC:
Before doing all that, try not spending every single racial point! It may be that it stops adding specials when you hit zero.


It's not that I'm over points, it'll work just fine if I use an .emp file with the EXACT same stuff, just not when the race is randomly generated through the AI_General.txt file (even though it uses the exact same settings)

I don't see any other way around it... I need the Space Monsters to have NATURAL MERCHANTS and EMOTIONLESS, that's 4k no matter how you slice it. My only recourse is to make them immune to unhappiness through a large happiness bonus (either with culture or a facility, but if I use a facility that makes them even more abusable if the planet is captured!)

[This message has been edited by Trachmyr (edited 11 July 2001).]
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  #6  
Old July 11th, 2001, 05:13 AM

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Default Re: AI_General problem...

What I meant was on the ai general file specify a list of traits which has 10 or 25 points left unused. The problem may be that YOU can add a zero cost trait in edit empire at point balance zero, but the AI is not that smart...
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