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  #1  
Old September 18th, 2007, 12:59 AM

Yerevans
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Default New Mod--Lycans!! 0.2 Beta

Hi you all ,i usually just read the forums, and never post cause as you will notice i always forget were i posted,but i will try to keep this one fresh

First , i would like to say thanks to all the modders here, i try to download and play a little of every work that i find, and because of that, was inspired to make my own mod.

About the nation....

Werewolves that want to rule all, pretty simple, i really like the call of wild spell, and think that the werewolves were underestimated. ( i like dogs too, but cats no)

Military-- Strong, reg units, High attack, low defense(i guess,) good stealthy, assassin units

Magic--- blood(maybe too strong??) Astral, Nature, fire

Priests---Average???

Aim to be:

A fun nation, that should be played aggressive , using stealth troops to assassinate, and disrupt enemy lines, and
medium armies that can endure much punishment to conquer fast. right now they seem to have a morale that is just to good don't know why, because the numbers don't seem that high...


The hardest part is not to overpower them, cause i find out reg is way powerful in battle, but i haven't played a long game yet, cause i always drop when the micromanagement get really intense, and i'm always changing things.So any tips are welcome.


About the help!!!

"Black aura"on sprites is getting fixed, thanks for the tips, will be out on next version.

And as you may notice i don't have a single artistic skill, so all these sprites are basic placeholders, if some good soul want to remake them, or polished them, fell free i will give you all credit,cause i probably won't change them much, simply cause i don't know how.

Some help will be needed to spell check every thing cause my english is awful as you may already notice......

About bugs....

Some bugs i'm aware of

---pretender not nations spec(no idea why)
--- magic req for spells (the command seems to be written right)

the dm file brings some thoughts about them, but please fell free to inform any you find.

i guess thats it, i'm felling sleepy now

And hope you all enjoy this one, i'm planning to make some others...


0.2 changes
(will be listed tonight)
Attached Files
File Type: rar 550430-Lycans.rar (202.9 KB, 474 views)
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  #2  
Old September 18th, 2007, 05:18 AM
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Juzza Juzza is offline
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Default Re: New Mod--Lycans!! Help needed

OOOkay! first! you are EVIL cats rock, secondly on a slightly more serious note, if I were to take a guess I'd say it's you're conversion method, From jpeg or bitmap or whatever to TGA, I use Corel Draw, but you usually need to pay for that, Gimp and Infanview should work just as well, um, jus; google them when you have the time, cause I don' have links on hand.

Though, it could also be that when I first started modding waaaaaaay back in dom 2 I was using JPEG files which! when you open them in paint and I guess in some other programs, blur colours about everywhere and that'll mess up a 0 0 0 black colour cause it'll mix it the tiniest bit and it'll be visible.
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  #3  
Old September 18th, 2007, 10:49 AM

Yerevans
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Default Re: New Mod--Lycans!! Help needed

oh yeah, you are right, i have used paint to edit and jpg, going to try another format, and Gimp, thanks by the help



Arg GIMP rules!! soon i will be able to correct the dark aura from them all!!, now i just need to polish them, but wow this program make things way easier!
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  #4  
Old September 18th, 2007, 12:57 PM

llamabeast llamabeast is offline
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Default Re: New Mod--Lycans!! Help needed

I'm also a biiig fan of GIMP.
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  #5  
Old September 18th, 2007, 06:36 PM
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Default Re: New Mod--Lycans!! Help needed

I'm not personally! I just had it suggested to me, I don't have the foggiest of how to use it!
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  #6  
Old September 18th, 2007, 09:41 PM

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Default Re: New Mod--Lycans!! Help needed

I like GIMP alot. Lots of tools, incredibly simple to understand, actually runs on Vista. How/what is Infanview (sp?) never heard of it before.

Re Juzza: Well, where's the werecat mod, then, eh?
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Old September 20th, 2007, 01:54 AM

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Default Re: New Mod--Lycans!! 0.2 Beta


This was totally necessary. Thanks to mytheology for the head. (Solomoriah.tga)

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Old September 20th, 2007, 02:49 AM
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Default Re: New Mod--Lycans!! 0.2 Beta

You should double check all your attack sprites, the Heart rippers have a black aura. If you make the Alpha Heart Ripper a Prophet you can raise dead with it, cause it's a demon, if you've got a problem with that. You should just take away the demon tag and say like, the Alphas are so much smarter than the the rest of the heart rippers that they've managed to loose some of their demonic traits. However! I don't know if you have a problem with hem raising the dead or not.
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  #9  
Old September 21st, 2007, 11:21 AM

Yerevans
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Default Re: New Mod--Lycans!! 0.2 Beta

Hum... i didn't want to remove the demon tag cause its suppose to be a weakness to him, i don't know if i should remove it or no, it not really thematic to have him raising dead, at first i thought to give the nation dead magic as dog are always playing with bones, but then i thought it could get them too powerful, and the always end up destroying any bones you give them hehehe, not quite sure about now, opinions needed on that one...

oh and Valandil, i didn't get your ,message right, what about that raksharse, your making a mod with them???

and also i'd like to thanks Humakty for helping me out making the texts corrections that will be on the next version- sorrry about the attack sprites i guess i forget a few ones-(and also i didn't make some shades as well)

It will be out as soon i make some units, especially the Cerberus which i haven't found on the game db, and i think its a great absence when it comes to mythological creatures....anyone willing to do a sprite on that one??? hehe cause its getting to be a hard mission, to make a giant three-headed dog from hell( i know that actually it guards the entrance to the world of the dead).
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  #10  
Old September 22nd, 2007, 07:45 PM

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Default Re: New Mod--Lycans!! 0.2 Beta

Umm, Juzza was talking about cats being superior to dogs, therfore, I assumed werecats were superior to werewolves. Hence the werecat image.
Nothing serious.
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