Evermore
Evermore Status Page: http://67.66.187.69/dominions3/stats.php?game=Evermore
Latest Scores.html file: Forthcoming
Game Type: TCP/IP (static server)
Speed: 24 hours per host for the first 21 turns moving to 48 hours per host until around turn 65+ in which it moves to 72.
Quickhost: enabled.
Era: Middle (this is for indy strength)
Players: 28
Map: 465 provinces with 63 of them being water. This equates to about 16.5 provinces per player. You can download the map here:
http://67.66.187.69/dominions3/evermoremap.zip
Research Speed: Difficult
Victory Conditions: 275 out of 465 (60%) provinces controlled for three consecutive turns, or the surrendering of all other players (the latter is much more likely).
Graphs: On
Hall of Fame: 15
Renaming: On
Magic Site Frequency: 40
Deadline for Pretenders: Oct 4th 10PM
Length: If you aren�t eliminated this game might last a very long time. Be prepared!
Patch Level: Once released we will upgrade to the patch ASAP.
Mods: We will be using the Mega-mod V2 here:
http://67.66.187.69/dominions3/mega-agev2.zip In addition to allowing all the nations of all eras to play it will also change the following:
� Arcane Nexus will not be available to cast.
� Clam of Pearls will require a path 2 (instead of 1) in Nature Magic (Water will stay the same). This will increase the cost to forge.
� Fever Fetishes will require a path 2 (instead of 1) in Fire Magic (Nature will stay the same). This will increase the cost to forge.
� Blood Stone will require a path 3 (instead of 2) in Earth Magic (Blood will stay the same). This will increase the cost to forge.
Connect info
67.66.187.69 port: 10020
How the Nations were awarded:
1st Seed: After the deadline I will award nations based on the player's first choice. If multiple players desire the same nation I will randomly select the player that is assigned the nation.
2nd Seed: We repeat the last step with those players that still have not been awarded nations and still have preferences. Players who are awarded a second seed get a 10% population increase in their capital.
3rd Seed: Repeat the Second Seed except the award is 20% population increase in their capital.
4th, 5th, 6th, etc Seed: Continue until there are no more conflicts, awarding and additional 10% per each seed.
Last Seed: On the seed where there are no more conflicts the final preferred nations are awarded and all the remaining players (those that ran out of preferences or never provided any) are randomly assigned the remaining nations. Whatever Seed level this ends up being is the population bonus all the remaining players will get. The seed cap limit will be 5 (i.e. 150% pop bonus).
Nation Assignment To see a detailed list of how the seeding occured go here:
http://67.66.187.69/dominions3/Evermore_Seeds.html
Delays/Stales: There will be NO (Zero, Zip, Zilch) delays in the game UNLESS there was a server/hosting error. In which case we might rehost or delay the turn depending on the amount of people affected. If we ever get down to 10 or less players (unlikely) I�ll consider allowing short delays.
Exception: Over the Thanksgiving & Christmas holidays the turns will be extended for approximately 1 week each.
Due to the number of players I will be rather ruthless in enforcing the stale rule. No one will stale more than twice in a row before they are replaced or put on AI unless they let me know beforehand. If you let me know you will be gone you will not be replaced but the game will not be held up for you. Replacements/Subs will be found as per all my other games (see below).
Other Rules: The same rules that apply to all my other games also apply here. Please read these rules if you haven�t already:
http://www.shrapnelcommunity.com/thr...rt=&PHPSESSID=
Nations - Players
EA Ermor - Davegg
EA Marverni - Solo (20%)
EA Sauromatia - duke_commando
EA Abysia - Velusion (10%)
EA Caelum - Evilhomer (10%)
EA Tir na O'og - Roland (20%)
EA Helheim - Yucky (20%)
EA Niefelheim - Szumo
EA Yomi - FAJ
EA R'lyeh - Salamander8
EA Oceania - atul
MA Ermor - Dr. Praetorious
MA Pythium - BigandScary
MA Man - Theonlystd (20%)
LA Pangaea - Jazzepi (20%)
MA Abysia - Thrawn
MA C'tis - Ubercat
MA Vanheim - DryaUnda
MA Shinuyama - Aezeal (20%)
MA Atlantis - Baalz (20%)
MA R'lyeh - Lingchih (10%)
LA Arcoscephale - Ramshead (10%)
LA Ulm - Sensori
LA Marignon - Zaramis
LA Mictlan - AdmiralZhao
LA C'tis - coobe
LA Midgard - Lolomo (20%)
EA Lanka - Hadrian II