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August 16th, 2007, 07:39 PM
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Corporal
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Join Date: Jun 2007
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New Map: Yggdrasil
In a very liberal interpretation I present you the world-tree.
It has 99 Provinces, 1 of them filled with water.
It currently is an (unbalanced) scenario for 11 Early-Aera nations with pre-set starting positions.
It does not reach "Dawn of dominions", but I like it nevertheless.
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August 16th, 2007, 09:08 PM
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Lieutenant Colonel
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Join Date: May 2007
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Re: New Map: Yggdrasil
Interesting...
Reminds me of Master of Magic... and gives me some interesting ideas. I hadn't thought this kind of map possible.
Any dragons gnawing at the roots of the tree? If I had artistic talent... but I don't. I'd love to fill in all sorts of Norse mythological tidbits. If it's possible to assign a monster to a specific province... it might be interesting to chain up a Fenrir-style pretender to one of the provinces. I forget what that chassis is called, but...
Perhaps a beast guarding the entrance to each tier?
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August 16th, 2007, 09:38 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: New Map: Yggdrasil
Great map. I love the Tree of Life idea. Thanks.
There have been others in this style. It reminds me of the maps done by Andrew J. Osborn. Check them out about halfway down on this page.
http://www.illwinter.com/dom2/maps.html
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 16th, 2007, 09:44 PM
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Corporal
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Join Date: Jun 2007
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Re: New Map: Yggdrasil
Agatha is guarding the Sublevel, Ulm the Midlevel and Tir Na'og the upper realm... at least untill they attack each other.
Hm, setting monsters there sounds interesting.
Nidh�ggr guarding between the lower level and mid level and Mimir, a Giant with massive Astral power between mid and top.
And one idea, I really allready thought before: The middle layer (Uthgard) is surrounded by water - but this is no province. One could make it a province and place J�rmungand into it
Gandalf: Yes, the Land of Milk and Iron - Underworld - Stygian Abyss.
THe big diffrence is, that that map Has every province connecting up/down, while in the tree, you need to go through the bottleneck to chance the layer. This and the fact, that I used Mountains/rivers/a fisure to block pathes makes my map a lot more fractal. In other words: It's just a similar design.
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August 16th, 2007, 10:34 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: New Map: Yggdrasil
Quote:
Maraxus said:
Gandalf: Yes, the Land of Milk and Iron - Underworld - Stygian Abyss.
THe big diffrence is, that that map Has every province connecting up/down, while in the tree, you need to go through the bottleneck to chance the layer. This and the fact, that I used Mountains/rivers/a fisure to block pathes makes my map a lot more fractal. In other words: It's just a similar design.
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No its definetly a new map. Its great.
I was just replying to Lazy_Perfectionist comment that he didnt think a map like this was possible. I didnt mean to imply that you had redone one of his maps.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 16th, 2007, 10:51 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Re: New Map: Yggdrasil
Thanks for pointing that out, both of you.
So... would it be possible for me to convert those maps from dom2 to dom3 WITHOUT owning Dom2? I wouldn't be able to load them up to see what they were originally like. Or would I be possibly missing something important about them without ever playing them in their original medium?
If yes, I might devote some time to studying up on conversion, and doing so. If no, I'll probably pass on that.
Anyways, Maraxus, for creating this map, you've earned a 'Norse point'(tm). Redeemable with your local 'Norse fan'(tm), Lazy Perfectionist(copyright 1984). Offer not valid in Florida, Massachussets, or where expressly prohibitted by law. Norse points may be redeemed for ????
So, I like seeing this map. Thanks.
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August 16th, 2007, 11:30 PM
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Corporal
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Join Date: Jun 2007
Posts: 181
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Re: New Map: Yggdrasil
Yes, Dom2 Maps still work for Dominions 3. iirc, the description went somewhat wrong their and they don't use all features (border mountains for example) but the important parts are still good.
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August 22nd, 2007, 09:44 PM
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Corporal
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Re: New Map: Yggdrasil
Very nice - question: who are you using for Muspelheim?
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August 23rd, 2007, 01:11 AM
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Corporal
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Join Date: Jun 2007
Posts: 181
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Re: New Map: Yggdrasil
Abysia, obviously. Yes, they are the really shortest Fire-Giants so far, but they fit into the lowest level.
Niefelheim, Helheim, Abysia (Hey, this comes from Abyss, doesn't it?) and Agatha - I think the flair is really E-vil down there. Within this the contrast between Abysian "too hot" and Nieflheim's "too cold" - the lowest level is no place you will want to stay.
Ulm, Marveni, Ermor - the mid level belongs to the human, I thought Ulm to be a quite good central nation here, because - the Germanic and the Norse mythology are quite connected. - With all those forest survivalas, they make good guardians of the tree. The Other 2 were quite randomly choosen.
Vanheim, Caelum, Ctis, Tir Na n'Og - the high level should be something "above" metaphysically. Vanheim is easy. This map is about Heaven (Asgard = Vanheim) vs Hel(l). Tir took the nordic place of the Lightelves, I know they like that. The other two ... I've choosen Ctis, because Pharaoes were supposed to be living Gods, and the Lizard Kings fit this role good. The Eagle Kings feel quite similar in this respect.
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August 23rd, 2007, 01:34 AM
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Sergeant
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Join Date: Oct 2006
Location: Milwaukee, WI
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Re: New Map: Yggdrasil
Something odd is going on with the map for me. I started a few games with Ermor and the start point is bouncing around. It seems like a bug because one time I was placed directly next to Van's starting point, and another time on the lower level. (Ermor's supposed to be in the lush middly greenery, yes?)
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