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June 30th, 2007, 01:16 PM
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Second Lieutenant
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Join Date: Jul 2004
Posts: 449
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\"Dangerous\"?
In the manual, under the description for the Gift of Kurgi artifact p281, does anyone know what the "Dangerous" attribute means?
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June 30th, 2007, 01:36 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: \"Dangerous\"?
The user will go insane, and randomly start not obeying your orders and doing something else instead, such as "search sites" "become prophet" or "ia ia Chtulhu Fhtagn". He'll also get severely horror-marked, and cursed as per the spell.
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June 30th, 2007, 01:41 PM
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Private
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Join Date: Dec 2006
Posts: 13
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Re: \"Dangerous\"?
your cammonder gets insane and horror marked
both attributes increase over time, what results in loosing him to an (doom)horror sooner or later
and you slowly loose control over his actions due to the insanity
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June 30th, 2007, 01:54 PM
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Second Lieutenant
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Join Date: Jul 2004
Posts: 449
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Re: \"Dangerous\"?
Sounds like great fun! Thanks for the replies.
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June 30th, 2007, 02:01 PM
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Private
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Join Date: Dec 2006
Posts: 13
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Re: \"Dangerous\"?
oh and its cursed
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June 30th, 2007, 02:08 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: \"Dangerous\"?
As anyone come up with some good uses for the Gift of Kurgi given those harsh drawbacks or is the wielder ultimately doomed to die?
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June 30th, 2007, 02:31 PM
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Corporal
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Join Date: Jun 2006
Location: Mikkeli, Finland
Posts: 64
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Re: \"Dangerous\"?
What does Gift of Kurgi do anyway? Are there any good things about it?
I'm too lazy to pickup my manual... It is there somewhere, maybe million other things stacked over it...
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June 30th, 2007, 02:52 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: \"Dangerous\"?
Quote:
Meglobob said:
As anyone come up with some good uses for the Gift of Kurgi given those harsh drawbacks or is the wielder ultimately doomed to die?
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The biggest drawback is the auto-feebleminded and further hit to MR. On the positive side you get flying, ethereal, luck, and a lot of + defense. The best use I've heard of for it is on a heroic mr no-magic hero from ritual of rebirth.
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July 2nd, 2007, 12:46 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: \"Dangerous\"?
Drawbacks of the most powerful magic are one of my (many) favorite aspects of Dominions.
Gift of Kurgi I tend to use to launch horrors at enemies. I give it to someone disposable, and just try to get my blood's worth in horrors, which usually works out (i.e. torments my foes) nicely and economically.
I bought an evil traps book as a GM and would let my players know it, but I don't remember actually using anything from it, especially not the super-evil stuff. Not that I didn't have plenty of my own evil stuff - just in my own style. But reading the savage ideas I did find interesting and got me thinking of different kinds of possibilities.
PvK
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July 2nd, 2007, 11:15 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: \"Dangerous\"?
When I GM'd I kept a box of index cards. It was full of all sorts of random events for city streets, dungeon halls, woodland, etc. And when players did something interesting I would make a card out of it which was fun also.
But one thing that used to really piss off the players were some cards that said something like "giggle and put down the card" or "roll a 6 sided diced and then humm".
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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