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  #1  
Old June 3rd, 2007, 07:22 AM

Sombre Sombre is offline
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Default Tharoon, Decadent Overlords. Warwind based Nation.

PREVIEW IMAGE



-------------------------------------------

Version 0.2

Adds the MA nation of Tharoon, Decadent Overlords to the game.

The basics of the nation are done. Stealthy stuff is missing, so are heroes. The balance might be way off - I've hardly had time to test these guys. Graphics might need a little tidying later too.

But the nation is playable and I'd like some feedback on what's there.

So enjoy :]


------------------------------


This thread is for the MA Tharoon nation I am working on. It is based on the Tharoon race from Warwind 1 and 2 by SSI, but accurate porting isn't as much a concern as the feel of the race.

Here is a summary I posted a week or so ago. It might not be entirely accurate, but it gives you an idea of where the nation is going. Elements that are in the current version are in bold.

THAROON

Racial abilities - AP 14.
MR 12
Hp 10
Str 9
Att 11
Def 11
Size 3?

UNITS

2 Servant Guard - spear/jav and sword/shield versions.
1 Executioner - quality infantry - halberd and bone armour
1 Destroyer Guard - sacred elite infantry - halberd and heavy bone armour, bone crest. CAP ONLY
1 Rover - drake riding cavalry - good armour, high gold cost, no resource cost.
2 Rogue - stealthy light infantry. Good melee skills. One with twin poison short swords, one with banefire crossbow/dagger?
1 Skytroop - Flying medium inf - good armour, mechanical/magic wings, magic blades, wings also a bonus weapon.



LEADERS


Overseer (whip armed basic commander ldr 40 no armour)
Executioner Prime - executioner commander, ldr80
Destroyer Prime - destroyer commander, ldr120
Assassin ldr 10 superb assassin, magic blades. A real feature of the race.
Minister H2, S2D2 with SD 110% random. Expensive. Ldr120. CAP ONLY
Psychic S1 SD 10% communion slave.
Psionic S2, SD 110% random.


HEROES

Female super assassin (with magic, very high wages) MULTI
Slayer Mortis (killing machine fighter, high fear, no magic) UNIQUE
Prime Minister of Death (Very powerful, high SD magic, immortal) UNIQUE
Attached Files
File Type: zip 526058-Tharoon 0.2.zip (43.2 KB, 788 views)

Last edited by lch; August 25th, 2008 at 06:41 PM..
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  #2  
Old June 3rd, 2007, 08:05 AM

Sombre Sombre is offline
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Default Re: Tharoon, Decadent Overlords. Warwind based Nation.

Here's a preview of the graphics in the beta. This is for people who want to see all the attack sprites, or perhaps just want to see if the mod is a looker.

-twirls moustache-
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File Type: gif 526067-betapreview.gif (19.4 KB, 495 views)
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  #3  
Old June 4th, 2007, 09:11 AM
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Default Re: Tharoon, Decadent Overlords. Warwind based Nat

Looks really cool!
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Old June 4th, 2007, 03:45 PM
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Default Re: Tharoon, Decadent Overlords. Warwind based Nat

Looks nice. I never played much warwind. Don't know why, because I kind of liked the setting and the units and the upgrades (only played human onslaught).
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Old June 4th, 2007, 03:56 PM
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Default Re: Tharoon, Decadent Overlords. Warwind based Nat

Warwind was very cool, in theory, but in practice, I dunno...I think I made the mistake of happening to play it *after* Warcraft. Kind of took the shine off it like a gallon of turpentine, I'm sad to say.

Still, lots of really, really neat things going on in Warwind. I just couldn't get into it.
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Old June 5th, 2007, 03:11 AM
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Default Re: Tharoon, Decadent Overlords. Warwind based Nat

Yay another mod from Sombre!!!

As for feedback, huuuum, province defence is too strong, take out the destroyers, too good, as for balancing issues it's pretty good, their size lowers there effectiveness in melee which is great considering their big mean weapons, should I come across something devastatingly bad I'll be sure to tell you!
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Old August 16th, 2009, 06:42 AM

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Default Re: Tharoon, Decadent Overlords. Warwind based Nation.

Sombre - You have created another masterpiece! I downloaded and played this mod along with all the MA Warhammer mods. There was a conflict while running the Tomb Kings mod at the same time. The Tomb Kings' spells appeared as Tharoon available spells. When I disabled Tomb Kings, the Tomb King spells were no longer available to Tharoon.

Will this mod be getting any special spells in future updates?
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Old August 16th, 2009, 07:03 AM

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Default Re: Tharoon, Decadent Overlords. Warwind based Nation.

It's safe to say when I do get around to sorting this nation out, it will get a couple of spells at least, yes. They're currently only about 60% finished - still need more work. I think I might give them some slave troops of some sort also, from an inferior race like humans, ctisians and the like.
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Old August 16th, 2009, 01:48 PM

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Default Re: Tharoon, Decadent Overlords. Warwind based Nation.

I love the special effect you made when your Tharoon spellcasters cast spells.
I know that your Tharoon mod is still a work in progress, so I would like to give you some feedback as a non-sanctioned beta tester. For only 1 resource and 250 gold you can recruit a stealthy Psionic spellcaster with glamour, +4 research, +11 spell power (I have seen 6B3S2DH2 for example). This is the only recruitable that stands out as possibly overpowered.

Last edited by Zentar; August 16th, 2009 at 01:56 PM..
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Old August 16th, 2009, 07:28 PM

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Default Re: Tharoon, Decadent Overlords. Warwind based Nation.

Quote:
Originally Posted by Zentar View Post
I love the special effect you made when your Tharoon spellcasters cast spells.
I know that your Tharoon mod is still a work in progress, so I would like to give you some feedback as a non-sanctioned beta tester. For only 1 resource and 250 gold you can recruit a stealthy Psionic spellcaster with glamour, +4 research, +11 spell power (I have seen 6B3S2DH2 for example). This is the only recruitable that stands out as possibly overpowered.
Sounds like a mod conflict or bug. Obviously I didn't intend for there to be a recruitable mage with paths like that. I mean come on :]

And possibly overpowered? Hahah. That thing is nuts.

I'll look into it this week.

Regarding the bad start site thing - it can't happen with every mod - it would only happen with those that use the same site numbers. Easily fixed in the dm. I'll sort it in the next update, but it really would be easy for you to fix it yourself.
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