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June 1st, 2007, 05:00 PM
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EA T\'ien Chi
Hi newbie here.
I would like to try EA T'ien Chi next, any ideas on how to do a SC build for the pretender? This is just SP of course.
Any thoughts are welcome. In my first game as EA C'tis, I didn't give my pretender any paths in astral at all, but it seems for SC builds, Astral is good to have cos of a lot of low level buff spells like etheralness, twist fate and luck?
I'm playing at the normal difficulty level (the second one).
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June 1st, 2007, 05:34 PM
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First Lieutenant
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Re: EA T\'ien Chi
Depends on how you're going with magic, and if you want a bless or not.
Personally: I like rainbow pretenders for magic/forging later in the game.
If going SC I would go for:
Ghost king - Lvl 2-4 astral+ lvl 4 water, death, fire, earth +1 or 2 other lvl 4's + scales, sleeping
Would still give good magic variety later
If I wanted something out of the gate
Dragon - heavy water = good def
Wyrm - either just astral or no magic. Possibly 2 paths if you have points
Cyclops - heavy earth = good prot
maybe even vamp queen - but pretty expensive
Most good SCs have a high path cost, so their magic variety is low
Alteration/enchant early for buffs, const early for items
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June 1st, 2007, 05:43 PM
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Major General
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Re: EA T\'ien Chi
You can do a sleeping ghost king with 5 levels in death to give him +10 fear for a large radius fear effect.
You'll have to alchemize to get the earth gems to equip him, but otherwise you can forge all the base equipment he'll need out the gate.
Jazzepi
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June 1st, 2007, 05:49 PM
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Shrapnel Fanatic
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Re: EA T\'ien Chi
+3 luck can be alot of fun in solo play. Especially if you take -2 order so that more things happen. Add one of the +luck gods that Tien Chi gets and it should be very interesting.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 1st, 2007, 06:07 PM
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Re: EA T\'ien Chi
EA T'ien Chi is probably unsuited by a SC.
Good scales are probably far better, so you can recruit lots and lots of mages. Then concentrate on a very, very strong magic strategy.
EA T'ien Chi can probably employ virtually any magical strategy.
Wind guide/Flaming arrows with your composite bows for example is more powerful then ANY SC.
Another good one is recruit lots of warriors of the five elements and assemble armies that can cast battlefield spells like foul vapours, wraithful skies and perhaps the fire & water equivilents.
EA T'ien Chi is a nation to play if you want to learn the magic system in detail.
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June 1st, 2007, 06:56 PM
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Re: EA T\'ien Chi
I'd also like to say it's very easy to random yourself into an Air 2 guy who can carry lots of magic gems along and cast arrow fend.
Jazzepi
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