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May 21st, 2007, 03:31 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
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Question for the players (mostly)
I've been working (on and off) on a revised OOB for the USMC (OOB #13) and have recently been pestering Don and Andy with questions about picklists.
While I certainly don't claim to have their knowledge of how WinSPMBT works I now (thanks again for the info) know enough to create a totally revised and functional OOB and picklists.
This is not gonna be a short or easy project. Since they plan to take a break till fall 2007 on game improvement, and it will take till fall (at least) to do the revisions.
I'd like to know if there's enough interest for me to do the whole job in such a way as it'll be compatible with existing scenario's, allow the AI to create "realistic" USMC forces (i.e. no more equipment they've never had as placeholders to allow the AI to buy the sort of stuff it expects with the current picklists), and allow players the joys of the USMC "building block" method of creating forces tailored to the situation (for example in Gulf I we needed an "Mech/Armored Division" - we built one by leaving some units of 2nd MarDiv back home and pulling extra tanks, mech, artillery from 4th MarDiv).
If I were to do this just for my own use, or just for player only use, it's pretty easy to just tweak the units and add some formations. But to make something the AI can deal with is a LOT of work.
Question -
Is there enough interest for me to make this my summer project?
Maybe if I get real lucky the "Powers That Be" will take a look at it and decide it's done well enough for inclusion into some future release of the game (OK, wishful thinking).
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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May 21st, 2007, 03:53 PM
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Captain
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Join Date: Sep 2005
Location: Italy
Posts: 902
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Re: Question for the players (mostly)
Only a quick suggestion: add a poll. You may get a better gauge of the order of magnitude of interest in the project.
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May 21st, 2007, 05:48 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: Question for the players (mostly)
The "powers that be" attitude to end-user OOBs are as defined in the "Error reporting procedure" message which is a sticky thread at the top of the forum. We presume end users have read this before posting any error reports/change requests in this forum. That is the point of having sticky threads outlining the procedure at the top of the forum after all..
An end-user changed and cut-about complete OOB is entirely worthless to us, as stated in that message. We have been bitten in the bum too often to take any form of binary format data from end users and put that anywhere near the official OOB data.
The error/change request process is as defined in the sticky thread.
However - by all means, feel free to post your own massively modified OOB in its own thread here. Maintenance (if any) is then up to you, of course !.
Cheers
Andy
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May 21st, 2007, 07:22 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
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Re: Question for the players (mostly)
Quote:
Mobhack said:
The "powers that be" attitude to end-user OOBs are as defined in the "Error reporting procedure" message which is a sticky thread at the top of the forum. We presume end users have read this before posting any error reports/change requests in this forum. That is the point of having sticky threads outlining the procedure at the top of the forum after all..
An end-user changed and cut-about complete OOB is entirely worthless to us, as stated in that message. We have been bitten in the bum too often to take any form of binary format data from end users and put that anywhere near the official OOB data.
The error/change request process is as defined in the sticky thread.
However - by all means, feel free to post your own massively modified OOB in its own thread here. Maintenance (if any) is then up to you, of course !.
Cheers
Andy
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Kinda assumed that
Just being polite and making the offer.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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May 21st, 2007, 08:12 PM
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Captain
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Join Date: Jul 2005
Posts: 801
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Re: Question for the players (mostly)
Suhiir, I have noticed that feedback from the community for such projects is generally few and far between, but that gratitude for completed projects is very forthcoming. This is why all sorts of things are currently my summer projects including a modern Philippine OOB, picklists for my standalone ARVN OOB, and ever continuing work on my Vietnam pack (which without picklists is probably best suited to PBEM and scenario creation).
I would say do it. Also, feel free to take anything from the work I did on my USMC OOB if it is of any use to you. Some small note of credit would of course be nice, but with all the help others have given me on my projects I see no reason to continue the tradition.
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May 22nd, 2007, 09:28 AM
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Corporal
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Join Date: Aug 2005
Posts: 135
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Re: Question for the players (mostly)
Suhiir,
I'd say do it for yourself first. I have been working on the #12 OOB (USA) since version 1.
http://www.shrapnelcommunity.com/thr...899&Forum=f100,f171,f144,f145,f157,f147&Words=&Searchpage=0&Limi t=25&Main=412822&Search=true&where=bodysub&Name=73 80&daterange=1&newerval=5&newertype=y&olderval=&ol dertype=&bodyprev=#Post428899
I have always done mine without changing the original units but, with every upgraded version the slots have gotten less and less.
I am currently going to work on a new version which focuses on more modern time lines (say about 1970 and later). This will open up more slots but, will make it totally unuseable as an official OOB.
I worked on a USMC version before but, every time I got going on it a new version was released and I would have to work on my USA mod.
I have done it for myself and my enjoyment first. If I have had anybody like or dislike it I wouldn't really know but, some things (changes and ideas) have made it into the offical OOB (Great work Don and Andy, USA is very good, just wish there were more unit and weapon slots).
So have fun and I look forward to seeing your work.
PS -- I always thought the USMC OOB was very lacking also.
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May 22nd, 2007, 12:15 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
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Re: Question for the players (mostly)
Yeah, been my problem too - every time I'm about "done" with my changes (been working since about v2 myself) a new version is released. I figure since they're taking time off till fall 2007 now is a great time to try an complete the project and hopefully in the future I can just incorporate whatever changes are needed from new versions.
"Lacking" is a good word.
The current OOB just doesn't give you the "flavor" of the USMC. It's just the US Army without the latest high tech toys and a lack of mech/armored assets. I've been seriously considering a 5 to 10 point morale boost for USMC units (they have a base 80 now to the Army's base 75).
And I know a good many (non Jarheads) will be unhappy with the tweaks to weapon ranges and accuracy I plan. Official US Army policy is that the M16A1 has a max effective range of 460m, yet every Marine is required to qualify yearly at 500m. So my USMC OOB will have a Weapon Range of 9 to the standard 8 for the M16A1, and 10 for the A2 & A4.
Little changes like that will give a more unique, "Marine" feel to the OOB (I hope).
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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