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May 20th, 2007, 10:56 AM
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Major General
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Join Date: Sep 2006
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Best way of fighting LA R\'lyeh?
Not really played or fought against LA R'yleh so far and I was wondering what was the best way to go about conquering a really entrenched LA R'yleh?
We are talking 85th'ish turn of the game here.
I started off by moving scouts in but they have all become instantly insane (7+) after just 1 turn and turn red, meaning its not possible to give them anymore orders.
I am thinking mindless troops will be immune to the insanity. Is this correct? So I should attack with golems and undead?
Please suggest any types of army/SC's/thugs/magic items I could use. I have completed the research tree completely and can probably aquire anything its possible to build/forge/magic up?
So any solutions simple to complex...thanks in advance.
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May 20th, 2007, 11:40 AM
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Brigadier General
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Re: Best way of fighting LA R\'lyeh?
Extremely high MR, unroutable thugs and SCs(golem with magebane, lead shield, skullcap and amulet of anti magic for example) are the way to go. Get a good mix of anti chaff and regular SCs/thugs.
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May 20th, 2007, 12:01 PM
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General
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Join Date: Mar 2007
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Re: Best way of fighting LA R\'lyeh?
Won't golem SCs get popped by Rlyeh magic duel?
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May 20th, 2007, 12:06 PM
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Brigadier General
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Re: Best way of fighting LA R\'lyeh?
Maybe but i tend not to use lone SCs/thugs vrs rlyeh
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May 20th, 2007, 03:39 PM
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Major General
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Re: Best way of fighting LA R\'lyeh?
Any more suggestions...anyone?
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May 20th, 2007, 04:05 PM
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Major
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Re: Best way of fighting LA R\'lyeh?
You might want to try out a bunch of Abominations and Tartarians, back them up with an Army of Lead to bump them up to 20+ prot and 22+ MR and maybe a mass regeneration. That will spread out the mind blasting and soul slaying among a lot more high MR targets than trying a lone SC, which tend to blow up on a bad roll, and are a much bigger investment. (And are susceptible to Vengeance of the Dead every turn if they do live through a significant battle, cast by all of the high-penetration mages in the capital). Have the leader avoid killing anything for just that reason, and have a stealthy astral mage follow the army around to stop mind hunts. Empower something stealthy if needed, since getting him in combat will get him magic duelled to death. I think giving him MR items will help keep him sane so you can keep everyone together. Tossing in an SC with magebane/lead shield/amon hotep/armor of souls (or rainbow armor if no blood)/amulet of antimagic will give you a 41 MR, buffed to 45 in combat, which might be a good idea as a lightning rod, since the chance of beating that even with 10 points of penetration is vanishingly small.
Also try to take out his temples via raiding, he's likely going to have a hard time replacing them between freespawn upkeep, pop death, and his actual mages and mind blasters if you can keep him from taking new provinces over. You'll want to keep his dominion out of your lands and if possible to push his back. Blood sac if you can.
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