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April 26th, 2007, 12:58 PM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
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Mod: Caelis Immolatum ON HOLD
Apparently, balance is not appreciated here. Therefore, I will be putting this and any other mod I am working on on hold until this is rectified.
Good day.
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April 26th, 2007, 01:08 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Mod: ME Fiery Caelum
Would this be an additional nation rather than a replacement? I think that would be cool - a splinter faction of Caelum perhaps, that got caught up in the struggles with Ermor (while the rest of Caelum were off somewhere else). I think that would be good, it'd allow for a Fire-Caelum vs Ice-Caelum game.
Sounds like a good idea anyway, I like the concept.
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April 26th, 2007, 01:22 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Mod: ME Fiery Caelum
Yes the AI is smart enough to have flying units walk/hop/slither along until they are in range to fire their weapons. It can be observed with Caelian shortbows in the CB mod quite regularly. So javs would work fine.
I like the idea of Caelum adopting ermorian style tactics. Roman troops were copied by several nations in the time of the empire, right?
It's slightly harder to manipulate the vanilla graphics than you might think though, due to a lack of 'perfect' vanilla sprites - there are methods but I'm not a fan of them and they are quite time consuming. Something like sticking an ermorian style tower shield on a spire horn troop should be easy, but it really isn't.
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April 26th, 2007, 01:25 PM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
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Re: Mod: ME Fiery Caelum
As far as the art involved, Sombre, I'm referring to more a straight palette-shift; e.g., turning a Seraphine's robes red.
Okay, the initial responses are solid, so I'll 'get to work' on it. If I wanted to do a new nation, which slots are open for it?
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April 26th, 2007, 01:37 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: Mod: ME Fiery Caelum
Where could I find out about methods for extracting sprites for the game? Why are they so hard?
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April 26th, 2007, 01:38 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Mod: ME Fiery Caelum
PS VedalkenBear, I look forward to see what you produce with this, make sure to keep us up to date/bounce ideas off us.
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