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  #1  
Old April 26th, 2007, 12:58 PM

VedalkenBear VedalkenBear is offline
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Default Mod: Caelis Immolatum ON HOLD

Apparently, balance is not appreciated here. Therefore, I will be putting this and any other mod I am working on on hold until this is rectified.

Good day.
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  #2  
Old April 26th, 2007, 01:08 PM

llamabeast llamabeast is offline
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Default Re: Mod: ME Fiery Caelum

Would this be an additional nation rather than a replacement? I think that would be cool - a splinter faction of Caelum perhaps, that got caught up in the struggles with Ermor (while the rest of Caelum were off somewhere else). I think that would be good, it'd allow for a Fire-Caelum vs Ice-Caelum game.

Sounds like a good idea anyway, I like the concept.
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Old April 26th, 2007, 01:22 PM

Sombre Sombre is offline
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Default Re: Mod: ME Fiery Caelum

Yes the AI is smart enough to have flying units walk/hop/slither along until they are in range to fire their weapons. It can be observed with Caelian shortbows in the CB mod quite regularly. So javs would work fine.

I like the idea of Caelum adopting ermorian style tactics. Roman troops were copied by several nations in the time of the empire, right?

It's slightly harder to manipulate the vanilla graphics than you might think though, due to a lack of 'perfect' vanilla sprites - there are methods but I'm not a fan of them and they are quite time consuming. Something like sticking an ermorian style tower shield on a spire horn troop should be easy, but it really isn't.
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Old April 26th, 2007, 01:25 PM

VedalkenBear VedalkenBear is offline
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Default Re: Mod: ME Fiery Caelum

As far as the art involved, Sombre, I'm referring to more a straight palette-shift; e.g., turning a Seraphine's robes red.

Okay, the initial responses are solid, so I'll 'get to work' on it. If I wanted to do a new nation, which slots are open for it?
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Old April 26th, 2007, 01:37 PM

llamabeast llamabeast is offline
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Default Re: Mod: ME Fiery Caelum

Where could I find out about methods for extracting sprites for the game? Why are they so hard?
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Old April 26th, 2007, 01:38 PM

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Default Re: Mod: ME Fiery Caelum

PS VedalkenBear, I look forward to see what you produce with this, make sure to keep us up to date/bounce ideas off us.
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