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  #1  
Old April 19th, 2007, 04:09 AM
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Velusion Velusion is offline
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Default Afterthought - (Winner: Baalz as R\'yeh!)

Afterthought

Status Page: http:/http://67.66.187.69/dominions3/stats.php?game=afterthought

Game Type: TCP/IP (static server)
Speed: 24 hours per host for the first 24 turns moving to 48 hours per host after that. Quickhost enabled.
Era: Middle
Players: 21 (all)
Start: Nations will be assigned when we are filled, or 72 hours � whichever is first. The game will start 48 hours after nations are posted.
Nation Selection: Random with exceptions (see below)
Map: 16.6 provinces per player pre-generated map.
Victory Conditions: 225 out of 350 (~65%) provinces controlled, or the surrendering of all other players.
Graphs: On
Hall of Fame: 15
Renaming: On
Everything Else: Defaults
Masterpass: There will be one
Length: If you aren�t eliminated this game might last 6+ Months. Be prepared!

Machacka: Velusion
Abysia: Zolharm
Agartha: Jazzepi
Arcoscephale: Kojusoki
Jotunheim: WSzaboPeter
Marignon: Teraswaerto
Atlantis: Eressil3
Ermor: Lolomo
T'ien Ch'i: Szumo
R'lyeh: Baalz
Mictlan: Vathmoth
Shinuyama: Electro808
C'tis: Hadrian_II
Oceania: Manuk
Caelum: tromper
Man: Arghaii
Vanheim: K
Pangaea: FrankTrollman
Pythium: Tyrant
Ulm: Methel
Bander Log: Sandman

Nation Selection: Once the game is full I will randomly assign nations out. When signing up players may request up to THREE nations they DON�T want. These are nations you DO NOT want to play. Sign up in this thread.

After nations are assigned I�ll need you to email your pretender password to velusion(at)sbcglobal.net. This is because I�ve had issues with the Master Password working in the past AND so we can give your nation to another human player if you disappear. This is not optional. If you PM me your password make sure and include your email address if you would like to be included in the diplomacy email distribution list or want email notifications when turns host.

Once I have your password I�ll send you the ip/port of the server where you can upload your pretender. Once everyone is uploaded I�ll send out an email listing everyone�s email contact for diplomacy purposes and add you to the game turn email notification list (unless you specify otherwise). Then the game starts.

Quickhost will be enabled. The first 12 turns will be set to have a 24 hour autohost � so expect to do at least a turn a day for the first couple weeks. After that the timer will increase to 48 hours though it is hoped that players will normally still be able to play every 24 hours, with the occasional missed day. As turns take longer in late game this might increase further. As players get eliminated we can be more flexible with extensions and extended absences, but not in the first couple weeks.

A small version of the map we will be using is here. The map has been tweaked to ensure (hopefully) that all players that start on land have at least four land neighbors and all players that start at sea have 3 sea neighbors. I have also tweaked the ocean connections so that separated sea provinces connect to each other across straits (hence all seas that look like they should be connected are linked). All the larger landmasses are linked across the straits as well. This map is a result of lots of random generation and a wee bit of photoshopping. If we do not fill, we will be using a smaller map.

Players who wish to surrender (resign) should simply let me know so we can find a replacement or turn the nation to computer controlled. If you will be unavailable for longer than a few days please let me know. Failing to do you turn twice a in a row without letting us know will get you put on AI. If I think you are missing too many turns (e.g. 3 out of the last 6) I will put you on AI. Once (*ahem* - If) I am eliminated I�ll rely on the remaining players to tell me when something needs done with the game.

Things that are generally frowned upon and could get you put on AI:

� Excessively reminding people to do their turn or telling people to hurry up.
� Exploiting known bugs on Edi�s bug list (see main forum sticky).
� Spoofing or faking emails/PMs from me asking for people�s passwords.
� Threatening or harassing players with consequences outside of Dom3 games.
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  #2  
Old April 19th, 2007, 07:30 AM

Zolharm Zolharm is offline
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Default Re: Afterthought - Random Nations, Middle Era (Sig

I'd like to join.

And i don't want to play ULM , MICTLAN and Agartha
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  #3  
Old April 19th, 2007, 07:40 AM
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Jazzepi Jazzepi is offline
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Default Re: Afterthought - Random Nations, Middle Era (Sig

Sign me up.

No Ti'en Chi, Neiflifhaifham giants, or Midgar.

Jazzepi
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  #4  
Old April 19th, 2007, 07:51 AM
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WSzaboPeter WSzaboPeter is offline
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Default Re: Afterthought - Random Nations, Middle Era (Sig

Sign me up for anything but Mictlan, Abysia or T'ien Ch'i.
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  #5  
Old April 19th, 2007, 08:24 AM
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Teraswaerto Teraswaerto is offline
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Default Re: Afterthought - Random Nations, Middle Era (Sig

I am here. No Abysia, Pangaea or R'lyeh.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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  #6  
Old April 19th, 2007, 08:28 AM

Eressil3 Eressil3 is offline
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Default Re: Afterthought - Random Nations, Middle Era (Sig

I would like to be in.

No mictlan, no oceania, no ulm please.
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  #7  
Old April 19th, 2007, 09:45 AM

LoloMo LoloMo is offline
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Default Re: Afterthought - Random Nations, Middle Era (Sig

Sign me up please. No C'tis, Abyssia, Pythium
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  #8  
Old April 19th, 2007, 07:49 AM

Kojusoki Kojusoki is offline
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Default Re: Afterthought - Random Nations, Middle Era (Sig

Kojusoki here.
No ULM, Mitclan or MAN please
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