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April 15th, 2007, 12:14 AM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Tackling Banelords?
Fully geared Banelords seem like an incredible obstacle to overcome. Fully decked out with decent items, these supercombatants seem very hard to take down.
I am curious as to what strategies work best against equipped Banelords considering they take no fatigue from combat. Do they still receive penalties from facing multiple attackers? Magically or mundane, how do you topple these foes?
Thanks!
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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April 15th, 2007, 12:24 AM
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Second Lieutenant
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Join Date: Oct 2004
Location: Tucson Az
Posts: 463
Thanks: 11
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Re: Tackling Banelords?
I hear that spells that target undead only such as maggots work quite well.
In general it seems that for every SC type there is a specific and somewhat simple counter. Sometimes that somewhat simple thing requires you to have fire magic for example and if you don't well..
Rathar
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April 15th, 2007, 12:52 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
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Re: Tackling Banelords?
Undeath to death is great.
Jazzepi
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April 15th, 2007, 01:24 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Tackling Banelords?
They are one of my favorite thugs as well.
Like all scs though, they can be brought low by paralyze, soul slay, smite, etc.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 15th, 2007, 01:34 AM
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First Lieutenant
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Join Date: Jan 2007
Location: New York, NY
Posts: 651
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Re: Tackling Banelords?
Generally things that dont check MR rolls are good, as many people kit out their SC's with MR-boosting equipment. I've found simple spells like incinerate and even lighning bolt can work well.
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April 15th, 2007, 01:44 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
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Re: Tackling Banelords?
I have found it hard to resist paralyze, even with really high mr. If you get 3-4 mages spamming it, you likely are toast.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 15th, 2007, 08:33 PM
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Private
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Join Date: Mar 2007
Posts: 8
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Re: Tackling Banelords?
Quote:
Foodstamp said:
Fully geared Banelords seem like an incredible obstacle to overcome. Fully decked out with decent items, these supercombatants seem very hard to take down.
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What sorts of things do people put on a Banelord?
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April 15th, 2007, 09:10 PM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
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Re: Tackling Banelords?
Depends on the job. For basic fights against normal troops, something like:
firebrand
charcoal shield
jade armor
starshine cap
flying boots
luck ammy
regen ring
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April 16th, 2007, 12:18 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
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Re: Tackling Banelords?
Well for fighting against just normal troops i would expect horror helm rather than the cap but yea, RonD covered the basics pretty well.
For an anti SC banelord for example you might have:
Shadow Brand
Dusk Dagger
Spirit Helm
Jade Armour
Winged Shoes
Ring of the Warrior
Stone Bird
Place him where you know the enemy SC will go and let him do his thing. With the bonus of defending he'll attack first and with flying he'll be there on the first turn of battle.
He has 12 attacks:
2 Shadowbrand attacks at 31 AP damage and 24 attack
2 Duskdagger attacks at 21 AN damage and 22 attack
8 Stone Bird Attacks at 9 damage and 22 attack(these reduce enemy defence and cause morale checks)
He also shoots lightning from his head, had 20 prot, 19 defence and a chill aura. Another advantage is that with decent survivability and that many attacks he can handle basic troops too(generally clearing out 2 squares full of troops per turn).
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