.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old April 13th, 2007, 02:31 AM
Juzza's Avatar

Juzza Juzza is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
Juzza is on a distinguished road
Default Juzza\'s Works

Hey guys, this is just a thread for me to share my ideas on mods and such and if you perhaps see a good idea and want to help or want to say, 'Hey the plot you've made for this nation is 'good' but it could be better, here's how" Please! go right ahead and tell me.

Firstly, the mods I would like to archive in the long run, are at least 3-5 nations in each age, based on game, Arcanum by Troika games.

Secondly, the mod I am currently working on is a break from the Arcanum seen, I'm working on a mod based around barbarians and priestess that use barbaric rituals of blood to summon Demons and to warp men and creatures into something less than human, all priestess have an affinity with Nature and will hopefully be accompanied by wolves when they enter a battle, any thoughts, any at all, please share them, there of no use to me if they stay in your heads!
__________________
My Mods:
Tarent Mod:
http://forum.shrapnelgames.com/showt...ghlight=Tarent

Dinnas'Arval Mod:
http://forum.shrapnelgames.com/showt...nnas'Arval

Free Port:
http://forum.shrapnelgames.com/showt...+nation&page=3

Currently working on:
http://forum.shrapnelgames.com/showt...hlight=witcher
Inspired by the game The Witcher and the Witcher Novels.
Reply With Quote
  #2  
Old April 13th, 2007, 07:49 AM
Juzza's Avatar

Juzza Juzza is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
Juzza is on a distinguished road
Default Re: Juzza\'s Works

Hum, I'm ponding some stuff for a late age of Tarent, a sort of progression.

Tarent: Rein of the Council

Tarent would be under completely economically and militarily under the control of the industrial council of gnomes, who experiment with cross breading of other races, such as ogres, a cross bread of ogres and humans makes a fairly friendly creature large and peaceful natured towards the gnomes, suiting for great bodyguards and with the growth of Tarent it would be possible to use them in it's military as well, but it would not stop there, the gnomes will go to all lengths to create the best warriors for Tarent. Other cross breading experiments, mechanical implants to the sickest degree possible, they will do anything to secure the future of Tarent.
__________________
My Mods:
Tarent Mod:
http://forum.shrapnelgames.com/showt...ghlight=Tarent

Dinnas'Arval Mod:
http://forum.shrapnelgames.com/showt...nnas'Arval

Free Port:
http://forum.shrapnelgames.com/showt...+nation&page=3

Currently working on:
http://forum.shrapnelgames.com/showt...hlight=witcher
Inspired by the game The Witcher and the Witcher Novels.
Reply With Quote
  #3  
Old April 13th, 2007, 04:30 PM
Morkilus's Avatar

Morkilus Morkilus is offline
Major
 
Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
Morkilus is on a distinguished road
Default Re: Juzza\'s Works

Are you planning on making a map of this? It would be fun to use the Arcanum map with added details (and provinces, of course).
Reply With Quote
  #4  
Old April 13th, 2007, 05:42 PM
Juzza's Avatar

Juzza Juzza is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
Juzza is on a distinguished road
Default Re: Juzza\'s Works

yes I am! I forgot to mention that in the first post, although I started that in dominions 2 and didn't get very far, I'm hoping map modding has been made a bit easier in dominions 3 I've yet to check and I just got off school for two weeks, so now would be a fantastic time to check!
__________________
My Mods:
Tarent Mod:
http://forum.shrapnelgames.com/showt...ghlight=Tarent

Dinnas'Arval Mod:
http://forum.shrapnelgames.com/showt...nnas'Arval

Free Port:
http://forum.shrapnelgames.com/showt...+nation&page=3

Currently working on:
http://forum.shrapnelgames.com/showt...hlight=witcher
Inspired by the game The Witcher and the Witcher Novels.
Reply With Quote
  #5  
Old April 29th, 2007, 07:34 AM
Juzza's Avatar

Juzza Juzza is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
Juzza is on a distinguished road
Default Re: Juzza\'s Works

hum, not really working on the whole arcanum mods thing anymore, working on my own ideas turns out far more rewording as I figured out with my latest mod Dinnas'Arval, which will be near completion soon, with some descent sprites for once! (yeah, this is new for my mods! thank sombre and the perfect sprite extraction)

I will be working on another mod soon enough! about a cursed race of humanoids that lives to purge the world of all light and bring eternal darkness to all land.

Not unnecessarily evil, but the few of their race that did not have their sight taken away by a cruel god, eons ago, tell the sightless ones of this light that plagues the land, distorting their vision and that it must be gotten rid of.

The blind portion of the race, which will be the majority, will ahve good perception for their years of living without sight has given them enhanced hearing and judging abilities beyond the use of sight.
__________________
My Mods:
Tarent Mod:
http://forum.shrapnelgames.com/showt...ghlight=Tarent

Dinnas'Arval Mod:
http://forum.shrapnelgames.com/showt...nnas'Arval

Free Port:
http://forum.shrapnelgames.com/showt...+nation&page=3

Currently working on:
http://forum.shrapnelgames.com/showt...hlight=witcher
Inspired by the game The Witcher and the Witcher Novels.
Reply With Quote
  #6  
Old August 16th, 2007, 06:00 AM
Juzza's Avatar

Juzza Juzza is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
Juzza is on a distinguished road
Default Re: Juzza\'s Works

I'm trying to get into modding again!! in case there is anyone who likes them, I'm working on my Acerbus Unus mod mostly.

And helping out with the Rise of Nature mod, mostly with sprites.
__________________
My Mods:
Tarent Mod:
http://forum.shrapnelgames.com/showt...ghlight=Tarent

Dinnas'Arval Mod:
http://forum.shrapnelgames.com/showt...nnas'Arval

Free Port:
http://forum.shrapnelgames.com/showt...+nation&page=3

Currently working on:
http://forum.shrapnelgames.com/showt...hlight=witcher
Inspired by the game The Witcher and the Witcher Novels.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:28 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.