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April 11th, 2007, 10:13 AM
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Corporal
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Join Date: Jan 2004
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Mind Hunt problems
I am playing a MP game as LA Ermor and I have a small problem: one of the players is a well-entrenched Ry'leh player with the capacity to cast 12 mind hunts a turn. What are the best defenses against this for LA Ermor? Freespawn leaders tend to die at a 50% rate when mind hunted, meaning I'll lose a lot of leaders fast if I am not careful.
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April 11th, 2007, 10:24 AM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
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Re: Mind Hunt problems
The best protection against Mind Hunt is an astral mage.
Look for indies with astral magic and move/teleport them to provinces you want to protect and see how easy enemy mind hunters go feeblemind.
Mind hunt cost 2 astral gems so it hurts his gem base a little bit. Remember your freespawns would also die easily against arrow, earth elementar, ashen angel, etc.
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April 11th, 2007, 03:21 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
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Re: Mind Hunt problems
Yes, Astral mages are a natural defense. A few other ideas: If you have gold to use, you could also recruit some scouts as temporary attack-catchers. You could also summon some cheap attack-catchers, such as Black Servants. You could also try to dodge to unexpected provinces. And/or cast domes...
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April 11th, 2007, 03:43 PM
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Corporal
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Join Date: Jan 2004
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Re: Mind Hunt problems
Any easier-to-find indy sites with astral mages? I've noticed summoned mages are few and far between. For LA ermor, it's pretty much the Golem with direct astral. Naturally, a fair number of dusk elders get some astral as well, but with the loss of the couatl, things get kind of tough.
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April 11th, 2007, 04:02 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
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Re: Mind Hunt problems
the only summonable astral mages are spectres (random), lamia queen (random or at least in dom 2 they could get astral) ether lords, and golems... tartarians (random).
the best inde astral is a sage though. either sages guild or library to make them - fairly common. there are also enchanters, sorceress, crystal amazons, iron order, seers
probably others I am not aware of.
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April 11th, 2007, 05:17 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Mind Hunt problems
Dusk elders can get astral, problem solved. Just stick an astral elder in each province with important commanders.
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April 12th, 2007, 03:02 PM
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Corporal
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Join Date: Jan 2004
Location: washington dc
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Re: Mind Hunt problems
Surrender to Ryleh is another option....
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April 18th, 2007, 02:47 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Mind Hunt problems
Penetration doesn't help protect against enemy astral mages cutting the cord. It helps if you scout and deduce where the enemy has no astral mages before attempting the attack. The success rate can be pretty good if you know where there are vulnerable unprotected targets...
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April 18th, 2007, 01:28 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
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Re: Mind Hunt problems
that helps, thanks.
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April 18th, 2007, 03:34 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
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Re: Mind Hunt problems
Quote:
PvK said:
Penetration doesn't help protect against enemy astral mages cutting the cord. It helps if you scout and deduce where the enemy has no astral mages before attempting the attack. The success rate can be pretty good if you know where there are vulnerable unprotected targets...
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