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  #1  
Old April 11th, 2007, 10:13 AM

incognito incognito is offline
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Default Mind Hunt problems

I am playing a MP game as LA Ermor and I have a small problem: one of the players is a well-entrenched Ry'leh player with the capacity to cast 12 mind hunts a turn. What are the best defenses against this for LA Ermor? Freespawn leaders tend to die at a 50% rate when mind hunted, meaning I'll lose a lot of leaders fast if I am not careful.
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  #2  
Old April 11th, 2007, 10:24 AM

calmon calmon is offline
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Default Re: Mind Hunt problems

The best protection against Mind Hunt is an astral mage.

Look for indies with astral magic and move/teleport them to provinces you want to protect and see how easy enemy mind hunters go feeblemind.

Mind hunt cost 2 astral gems so it hurts his gem base a little bit. Remember your freespawns would also die easily against arrow, earth elementar, ashen angel, etc.
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  #3  
Old April 11th, 2007, 03:21 PM
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Default Re: Mind Hunt problems

Yes, Astral mages are a natural defense. A few other ideas: If you have gold to use, you could also recruit some scouts as temporary attack-catchers. You could also summon some cheap attack-catchers, such as Black Servants. You could also try to dodge to unexpected provinces. And/or cast domes...
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Old April 11th, 2007, 03:43 PM

incognito incognito is offline
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Default Re: Mind Hunt problems

Any easier-to-find indy sites with astral mages? I've noticed summoned mages are few and far between. For LA ermor, it's pretty much the Golem with direct astral. Naturally, a fair number of dusk elders get some astral as well, but with the loss of the couatl, things get kind of tough.
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Old April 11th, 2007, 04:02 PM
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Default Re: Mind Hunt problems

the only summonable astral mages are spectres (random), lamia queen (random or at least in dom 2 they could get astral) ether lords, and golems... tartarians (random).


the best inde astral is a sage though. either sages guild or library to make them - fairly common. there are also enchanters, sorceress, crystal amazons, iron order, seers

probably others I am not aware of.
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  #6  
Old April 11th, 2007, 05:17 PM

Shovah32 Shovah32 is offline
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Default Re: Mind Hunt problems

Dusk elders can get astral, problem solved. Just stick an astral elder in each province with important commanders.
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  #7  
Old April 12th, 2007, 03:02 PM
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Default Re: Mind Hunt problems

Surrender to Ryleh is another option....
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  #8  
Old April 18th, 2007, 02:47 AM
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Default Re: Mind Hunt problems

Penetration doesn't help protect against enemy astral mages cutting the cord. It helps if you scout and deduce where the enemy has no astral mages before attempting the attack. The success rate can be pretty good if you know where there are vulnerable unprotected targets...
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Old April 18th, 2007, 01:28 PM
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Default Re: Mind Hunt problems

that helps, thanks.
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  #10  
Old April 18th, 2007, 03:34 PM

Loren Loren is offline
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Default Re: Mind Hunt problems

Quote:
PvK said:
Penetration doesn't help protect against enemy astral mages cutting the cord. It helps if you scout and deduce where the enemy has no astral mages before attempting the attack. The success rate can be pretty good if you know where there are vulnerable unprotected targets...
How do you figure out what's there?
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