.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old March 28th, 2007, 07:37 PM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Balancing the blesses

It would be nice to see all the blesses give equally powerful effects to sacred units.

As it stands now, I do not think many people would argue the e9 bless of 4 prot is equal to the f9 bless of magic weapon and fire damage.

I would guess a 9e bless of ironskin would be roughly comparable to the fire bless, except you have the vulnerability to lightning, which would make the bless less desirable against caleum, man, and vanaheim.

9 air, same as it is now, but with a 10 percent chance to shock attackers.

Maybe the astral 9 effect should be awe, rather than twist fate.

Just some ideas for balancing the bless effects.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #2  
Old March 28th, 2007, 09:41 PM

johnarryn johnarryn is offline
First Lieutenant
 
Join Date: Jan 2007
Location: New York, NY
Posts: 651
Thanks: 1
Thanked 0 Times in 0 Posts
johnarryn is on a distinguished road
Default Re: Balancing the blesses

I think it also needs to be kept in mind that some schools of magic are not as useful as others... for instance, most people would argue that the Water 9 bless is pretty amazing, but water magic itself is kind of meh. I hink there's a reason for that. The air bless isnt great, but then air magic is quite good.
Reply With Quote
  #3  
Old March 28th, 2007, 09:52 PM
Foodstamp's Avatar
Foodstamp Foodstamp is offline
Major General
 
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
Foodstamp is on a distinguished road
Default Re: Balancing the blesses

I agree with john. the schools that have subpar blesses are also the schools with some of the best magic spells. I think the bless system is fine as is. Its just a tad overpowering when used with certain units in the game.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
Reply With Quote
  #4  
Old March 28th, 2007, 10:02 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Balancing the blesses

Yep, John raises a good point. I do sort of wish that the death and blood blesses were a tad more useful though. I like to play Mictlan with a Lord of the Night and the bless just ain't great.
Reply With Quote
  #5  
Old March 28th, 2007, 10:25 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Balancing the blesses

It's usually the synergies that cause the balancing issues, anyway -- like MOO2's Stargate + Warp Dissipator.

You can't really just balance bits by bit -- because the units and nations they're applied to aren't mirror images. Mictlan and the Ashen Empire respond very differently to blesses, to take extreme examples.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #6  
Old March 28th, 2007, 10:38 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Balancing the blesses

There's a certain amount you can do just balancing bit by bit. For instance some units are clearly underpowered, to the extent that they are never built by anyone looking to win. These units can be improved and all it will increase is variety - it won't make a certain nation overpowered.

Not sure that theory can be applied to blesses though.
Reply With Quote
  #7  
Old March 28th, 2007, 10:46 PM

TirAsleen TirAsleen is offline
Corporal
 
Join Date: Mar 2007
Posts: 105
Thanks: 0
Thanked 0 Times in 0 Posts
TirAsleen is on a distinguished road
Default Re: Balancing the blesses

Playing around with fire, i do not see many weaknesses, very good bless, an enchantment that can turn archery fire into fire arrows, one that makes you immortal in combat, very powerful evocation magic(Falling Fire). Is all kinda useful. Water....well cleansing water was good vs undead. I do not know many impressive spells for water yet... I rather go with fire. Maybe a weakness of fire is, you can't forge any good armor with it.
Reply With Quote
  #8  
Old March 28th, 2007, 10:04 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Balancing the blesses

Quote:
Xietor said:
It would be nice to see all the blesses give equally powerful effects to sacred units.

As it stands now, I do not think many people would argue the e9 bless of 4 prot is equal to the f9 bless of magic weapon and fire damage.

I would guess a 9e bless of ironskin would be roughly comparable to the fire bless, except you have the vulnerability to lightning, which would make the bless less desirable against caleum, man, and vanaheim.

9 air, same as it is now, but with a 10 percent chance to shock attackers.

Maybe the astral 9 effect should be awe, rather than twist fate.

Just some ideas for balancing the bless effects.
Blesses are indeed unbalanced, but you pick a poor example. Water, Fire, and Earth are all pretty much the top level 9 picks. Astral level 9 is also decent on some chassis. It's Nature (the lower level bless makes up for it though), Death, Air, and especially Blood 9s that have problems.
Reply With Quote
  #9  
Old March 28th, 2007, 10:12 PM
Foodstamp's Avatar
Foodstamp Foodstamp is offline
Major General
 
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
Foodstamp is on a distinguished road
Default Re: Balancing the blesses

If you isolate the blesses and compare them against one another with no regard to other aspects of magic including available spells, I agree with quantum as far as how he ranks them.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:19 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.