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  #1  
Old March 2nd, 2007, 02:26 PM

Sombre Sombre is offline
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Default Ulm Reborn v.1.7b - Updated 14th June 2009

PREVIEW IMAGE.




--------------------------

Summary: A New LA nation which thematically replaces Ulm, Black Forest but can now be played alongside it. The malediction is replaced by a miraculous event, the Aufklarung (enlightenment). Ulm turns away from encroaching evil and the Iron Faith becomes the focus of the nation. Includes 3 national summons and 1 new priest spell.

Strengths:
1. Powerful priests, extra holy magic and great preaching
2. Numerous sacreds suited to different bless strats
3. Magical diversity via summonable casters
4. Black Priests may spawn hordes of free penitent
5. Drain immune White Priest/Acolyte

Weaknesses:
1. Recruitable paths restricted to earth and minor astral
2. Resource and capital centric nation
3. Lacks light or missile troops
4. Slow moving armies
5. Vulnerable to battle magic

-----------------------------------------


-- version 1.7

-- TWEAK - Sturmheld and Sternheld now H1 priests

-- TWEAK - White Priests no longer martial leaders

-- FIX - Fixed Host of Aufklarung cost

-- TWEAK - Gave Black Steel Helmet and Black Steel Kite Shield to appropriate commanders

-- TWEAK - Added the CBM Warhorse hoof and used it for cavalry units instead of hoof. I agree with that CBM change and want to unify this vanilla mod and the CBM version

-- TWEAK - Removed armour piercing from spirit Hammers and reduced damage, making them useful almost only against demons and undead, which is fine

-- TWEAK - Removed some of the copystatting



--- version 1.6

-- FIX - Gave Reborn Lord a helment

-- TWEAK - Increased precision for punish the unjust spell


UPDATE TO 1.5 for 3.15 basegame

This update doesn't add much in the way of content, it just brings Ulm Reborn up to date with 3.15 and the changes made to regular MA and LA Ulm. I think 1.6 might not be far away if people come to the thread with suggestions. It's basically a finished nation though.

-- Several changes to descriptions and flavour, based on 3.15 update to MA and LA Ulm

-- Checked for conflicts against CBM1.21, LA Jomon Broken

-- White Priests no longer attract penitent

-- Black Priests given more chance of E2, differentiated from regular Ulm Black Priests a bit, no forgebonus here

-- Neugeboren Lord and troops stats tweaked, given new White Halberd weapon, a counterpart to the new Guardians of MA Ulm

-- Forgebonus of white priests up to 15, same as black priests of LA Ulm

-- Hoch-Hammer leadership reduced

-- Production bonus in all forts reduced to 20%

-- Stern/Sturmheld get better mr

-- Sturmheld only summonable by H4, ie prophet

-- An extra gem for 4 gems standard LA starting income

-- Sternkind get plate cuirass armour

-- Added new Host of the Aufklarung mass Sternkind summon

-- Changed White Hammer into more of a holy weapon

-- Reduced black zwei gcost to 14
Attached Files
File Type: zip Ulm Reborn 1.7 fixed.zip (57.7 KB, 768 views)
File Type: zip Late Combo Mod.zip (6.77 MB, 437 views)

Last edited by Sombre; April 9th, 2010 at 07:25 PM..
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  #2  
Old March 2nd, 2007, 03:01 PM

Shovah32 Shovah32 is offline
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Default Re: New Nation: Ulm Reborn

Seems different. The fact that their best priest is holy 2, they only have 1 path of magic(earth, goes to level 3), that they only have 4 good units(all high resource cost, 3 are sacred) and no starting gem income seems a little weak.

The theme is pretty nice and i can see some blesses(e9n4 maybe) working very well.
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  #3  
Old March 2nd, 2007, 03:58 PM

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Default Re: New Nation: Ulm Reborn

Their best priest should be H3. Capitol only white priest. If not that's my error.

The balance isn't even vaguely final. I just thought I'd get a download out for people so they can get in on the creation of the nation. If a unit seems under/overpowered let me know and I'll make changes.

I think I messed up on the starting gem income. I thought I'd given them some earth. But yeah, they're going to be a priest/bless nation. They also spawn quite a lot of sacred penitents which are more powerful versions of flagellents.
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Old March 2nd, 2007, 04:22 PM

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Default Re: New Nation: Ulm Reborn

I thought they spawned something but never checked. THe E3 Guy is holy2 but i actually guessed he was meant to be holy3(they have another holy2 priest so...). I'll playtest in about 2 hours.
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Old March 2nd, 2007, 04:26 PM

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Default Re: New Nation: Ulm Reborn

Doh, I guess I didn't save changes the last time I was editing the dm. Fixed a couple of errors (such as the priest and gem income) and I'll upload v0.35 momentarily.
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Old March 2nd, 2007, 05:14 PM
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Default Re: New Nation: Ulm Reborn

Nuts! I had already started a game with v0.3!

I'll interrupt my current game to give this one a whirl. It should be interesting. Thanks, Sombre! :-D
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Old March 2nd, 2007, 05:22 PM

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Default Re: New Nation: Ulm Reborn

No problem. I wouldn't go for a long drawn out game with the nation because they're still going through balancing changes, getting new units etc. Of course a lot of those will work with a saved game from an old version, but some of it might well require you to start over.

Thanks for playtesting. I look forward to your comments.
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Old April 17th, 2007, 12:25 AM

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Default Re: LA Nation: Ulm Reborn - UPDATE v.085

AARGH.

I messed up the 0.85 update. Anyone who downloaded it should get the 0.86 attached to first post instead. Otherwise they'll still have the cruddy healing spell and furthermore the pike graphic will be messed up.

Sorry guys. Anyway, it's fixed now.
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Old April 18th, 2007, 07:06 AM

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Default Re: LA Nation: Ulm Reborn - UPDATE v.085

I've just been having a quick look at this, it looks awesome. I'm going to spend more time on it later, but for the moment here's a couple of quick comments.

- Super pedantically: In the description for Wrath of the Aufklarung, "firey" should be "fiery".
- There's something funny about the Hoch-Hammer's head protection. Try putting a black steel helmet on one. The protection doesn't go up properly.
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  #10  
Old April 18th, 2007, 07:24 AM

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Default Re: LA Nation: Ulm Reborn - UPDATE v.085

Heheh. I don't mind corrections to language. Sometimes I have to write this stuff late at night or in a hurry, so typos and strange spelling errors get in there all the time. It's fixed for the next version, anyway.

Actually in several mods I've displayed my total inability to recognise whether it should be capitol or capital though, so some of this is just my brain falling apart, I'm sure :]

I think the weird head protection thing is the strange 'helmet bug' discovered by amos. Regardless, there's not much I can do about it.
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