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March 1st, 2007, 11:31 AM
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Captain
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Join Date: Feb 2005
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Insectoids
Version 0.14
Last edited by Amos; November 19th, 2008 at 05:45 PM..
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The Following 4 Users Say Thank You to Amos For This Useful Post:
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March 1st, 2007, 03:01 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: New Mod: Insectoids
Amos, would it be possible in your mods by any chance to have a "preview.tga" file with all the pictures on it? It doesn't really matter, it'd just be nice to see at a glance what's in the mod, rather than what I currently do with your mods, which is click on the tgas one at a time (no dominions where I am at the mo).
I'll have a look at this one now, sounds exciting...
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March 1st, 2007, 03:03 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: New Mod: Insectoids
Wow, they are _really_ creepy.
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March 1st, 2007, 03:28 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: New Mod: Insectoids
No holiness error.
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March 1st, 2007, 10:43 PM
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Captain
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Re: New Mod: Insectoids
When I tested it I didnt get the error. I dont know why you should. I'll check again though.
I checked again and there was no error. Did you choose Regina or some other pretender? For some reason, some people get "no holy" error when pretender has holy magic. If thats the case with you, then remove those two lines from "Primordia Regina":
#magicskill 8 1
#holy
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March 1st, 2007, 11:37 PM
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Sergeant
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Join Date: Jan 2007
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Re: New Mod: Insectoids
I have to say, I'm impressed with all of the modders for this game thus far. Amos, your units are practically works
of art. I don't know enough about this game to say if I think something is unbalanced or not but I generally don't even bother recruiting anything besides your nations units when I SP with them. And it's really just because your units look so much better than the games graphics.
I've said it before but it bears repeating, I really like Zepaths mods as well. Part of that is because I'm a big Warhammer geek and his Warhammer inspired armies are fantastic.
Dr. Praetorious(sp?) has some great ideas for nations as well. I don't even really mind that he recycles unit graphics, they still play differently.
I'm sure I'm forgetting some people, but I like everything I've found here thus far. You guys are all awesome. Keeps it up.
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September 2nd, 2008, 02:03 PM
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General
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Join Date: Oct 2006
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Re: Insectoids
Amos, has the Pretender had her 'Holy' removed yet?
Great mod, by the way.
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You've sailed off the edge of the map--here there be badgers!
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September 2nd, 2008, 03:13 PM
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Captain
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Join Date: Feb 2005
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Re: Insectoids
Quote:
Amos, has the Pretender had her 'Holy' removed yet?
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Why would I do that? The holy is thematic.
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September 2nd, 2008, 05:12 PM
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General
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Join Date: Oct 2006
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Re: Insectoids
Because, dear Amos, it doesn't actually work on a Pretender. Or atleast not on that particular Pretender. When I could still play the game, I always had to change it in the DM file to get it to work. I'd otherwise get the 'No Holy' error. And this was a fairly late version of the mod.
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You've sailed off the edge of the map--here there be badgers!
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September 2nd, 2008, 06:26 PM
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Captain
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Join Date: Feb 2005
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Re: Insectoids
I'm sorry you got this problem, but it always works for me, and I have played every version of that mod. Is there any solution you can offer that doesn't include removing holy from the pretender? Maybe adding another non-holy version as well for those who has this problem? Or, it can cast "Divine Blessing" as the #onebattlespell, which will not require it to be holy. That will solve this inconvenience for this mod at least.
I'll test the onebattlespell and report back.
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