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  #1  
Old January 30th, 2007, 06:31 PM
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Default Adamant Mod 0.16.02 Released

The mod has been updated to version 0.16.02. You can download the patch here.

Version History
1. Fixed - Medium Flowsteel armor now has the correct structure.
2. Changed - Carriers now require 30% fighter bays and 20% cargo bays, instead of 50% fighter bays.
3. Changed - Revamped unit Crystalline Armor to match the new ground combat system. There are now 6 levels, to maintain relevancy at all levels of tech. Troop and Bunker armor are now separate and designed to match the regular versions.
4. Fixed - Dark Elves now have Ice trait instead of Rock.
5. Fixed - Atmospheric Probes now have the correct abilities.
6. Changed - Ram Source Modifier Percent is now 15 instead of 30. This makes the attacking ship in a ram do half the damage as previously. The defending ship will still do 50% damage to the attacker.
7. Change - Gaian Presence now has its own family number. It will no longer interfere with other climate facilities.
8. Fixed - Medium number of players restored to 8 to 12 empires.
9. Fixed - Sonne AI General file was not providing correct trait selection.
10. Fixed - Tritanium Alloy now requires Titanium Alloy 4, not Tritanium Alloy 4.
Attached Files
File Type: rar 491828-Adamant01602Patch.rar (1.04 MB, 180 views)
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  #2  
Old January 30th, 2007, 07:22 PM
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Default Re: Adamant Mod 0.16.02 Released

Some nice fixes here Fyron. The mod is so huge I can't even imagine how you manage to keep track of everything.
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  #3  
Old January 30th, 2007, 08:13 PM
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Default Re: Adamant Mod 0.16.02 Released

And when I tryed to donload the patch

Bandwidth Limit Exceeded page
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Old January 30th, 2007, 08:25 PM
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Default Re: Adamant Mod 0.16.02 Released

Yup, looks like it will have to wait for a day or so until the new month starts.
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Old January 31st, 2007, 05:21 AM
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Default Re: Adamant Mod 0.16.02 Released

I've attached the patch directly to the initial post. It is a rar without self-extraction so the forum would accept it.
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Old January 31st, 2007, 07:53 AM
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Default Re: Adamant Mod 0.16.02 Released

I have found an OOPS

Maximum Number Of Systems is set at 15
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