.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old December 21st, 2006, 03:49 PM
Maltrease's Avatar

Maltrease Maltrease is offline
Second Lieutenant
 
Join Date: Apr 2004
Location: Ohio
Posts: 402
Thanks: 0
Thanked 0 Times in 0 Posts
Maltrease is on a distinguished road
Default Mod Question

Is it possible to create a spell that can permantently increase the population or resources of a provence?
Reply With Quote
  #2  
Old December 21st, 2006, 04:36 PM
UninspiredName's Avatar

UninspiredName UninspiredName is offline
Sergeant
 
Join Date: Oct 2006
Posts: 351
Thanks: 0
Thanked 0 Times in 0 Posts
UninspiredName is on a distinguished road
Default Re: Mod Question

Not with what's currently known. Ritual modding is much more restrictive than combat spells, I find, as the only effect numbers produce effects close to already-existing ones.
__________________
Just because you're paranoid doesn't mean they're not out to get you.
Reply With Quote
  #3  
Old December 21st, 2006, 04:39 PM
Maltrease's Avatar

Maltrease Maltrease is offline
Second Lieutenant
 
Join Date: Apr 2004
Location: Ohio
Posts: 402
Thanks: 0
Thanked 0 Times in 0 Posts
Maltrease is on a distinguished road
Default Re: Mod Question

Can you use negative numbers to mod a spell that kills population. So instead of a hurricane killing 3% of the population it "kills" -3%
Reply With Quote
  #4  
Old December 21st, 2006, 05:26 PM
UninspiredName's Avatar

UninspiredName UninspiredName is offline
Sergeant
 
Join Date: Oct 2006
Posts: 351
Thanks: 0
Thanked 0 Times in 0 Posts
UninspiredName is on a distinguished road
Default Re: Mod Question

I've had bad experiences with #copyspell and negative attributes for Damage, but it would be really cool if it worked.
__________________
Just because you're paranoid doesn't mean they're not out to get you.
Reply With Quote
  #5  
Old December 21st, 2006, 06:21 PM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: Mod Question

My guess is that you can't just do it, because those spells usually seem to trigger events. If you wanted to, I would guess that you could find what effect is needed to trigger an event, and make it the one that gives population.
Though it could as well be possible that you just need to put some numbers into the negative zone.

The best answer would of course have to come from the hands of such brilliant mind as those of our lovely developers
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:10 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.