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  #1  
Old December 3rd, 2006, 03:58 AM
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Default Issue (never happened before)

For some reason my units are not atacking the enemy ones

I�m attaching a saved game, note that neither my btr nor my mech sqad could attack the enemy pzgrndr squad just in front of them eventough they are within the range of fire and recognized as targets, they can attack the unimog though. Pzgrndr squad is named "reinforce 3" and we are in turn 2, does this has something to do with it?

Thanks in advance
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File Type: zip 475618-Saved Game.zip (149.5 KB, 149 views)
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  #2  
Old December 3rd, 2006, 07:31 AM
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Default Re: Issue (never happened before)

This should be fixed in the new edition (already reported some time ago) - the new code ensures that the reinforce status of units matches (in turn count).

Do you have the previous turn saved by any chance to debug this and make sure?.

Andy
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  #3  
Old December 3rd, 2006, 04:28 PM
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Default Re: Issue (never happened before)

Yes I have Andy, though it�s deployment turn, I hope it can be of some use

So what you are saying is that the code sometimes gives some units the reinforce status (I think I recall that issue) and that�s the cause why they can�t be attacked in this particular case?

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File Type: zip 475724-Saved Game Turn 0.zip (115.5 KB, 135 views)
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Old December 4th, 2006, 06:12 AM
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Default Re: Issue (never happened before)

nope.

the code will assign some reingorecement mech units and armour in a generated battle for the AI.

Some badly-sructured units were not loaded correctly, so you could get a spare passenger with reinforcement status loaded into an on-map carrier on turn 0 - that has been fixed.

(It can also be done by scenario designers who put passengers with reiforce turn set into on-map trucks as well, but that one is human error

Andy
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Old December 4th, 2006, 12:40 PM
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Default Re: Issue (never happened before)

Thanks Andy, I�ve been doing some tests and aparently it tends to occur in generated battles when I set purchase to human, I mean, when I do the shopping for the AI, just like in the example I�ve attached. I hope this info could be useful.

What I meant (mean) to ask is: if this glitch (which has been fixed) is the straight cause of the un-attackable or "ghost" mech squads in the example I�ve attached?

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