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November 29th, 2006, 10:26 AM
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Sergeant
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Join Date: Nov 2005
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Question: Your force?
What�s your force composition for year 2000+ battles (3500pts)? Nowadays I like to buy at least two top-of-the-line MBTs (vision 40) and maybe 2-5 "worse" (vision 20-30)tanks for flexibility and killing those darned arena/virss BMPs and for inf support etc. Then add two companies of APC infantry, preferably in fast APCs (30+ speed), to gain ground early on. I rarely buy IFVs, but sometimes again can�t avoid the temptation of Arena-BMP3s.
I try to settle for 120mm mortars for artillery, since these pack a true punch, but sometimes I can�t avoid the 155mm SPA stuff, just for the kick of it. I seldom buy towed artillery, in fear of on-map counter-battery, but my mortars are always towed. If low on points, I�ll settle with the 81mm, but think that they don�t usually meet my tactical needs for artillery, in 3500pts battles. Smaller forces, with lot of infantry is another matter for them though.
AA is usually non-existent, maybe a few Stingers or something like that. But when I�ve seen a lot of air, maybe fighting the Americans or Israeli, I find it very satisfying watching those birds go down. So if the situation requires and your 500point MBTs need protection, I try to opt for a high-tech SPAA and few Stingers in support. This doesn�t help with stand-off attacks, but those JDAM etc. aircrafts are so expensive, that the enemy force is usually that much weaker on ground, that I can lose some heavy vehicles.
Anybody want to lighten this forum up with comments?
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November 30th, 2006, 08:03 PM
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Sergeant
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Join Date: May 2006
Location: California
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Re: Question: Your force?
I honestly don't play many post 2000 battles.
__________________
Кавказ-Берлин
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December 1st, 2006, 04:11 AM
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Sergeant
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Re: Question: Your force?
I honestly don�t play anything but post 2000 battles in WinSPMBT.
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December 1st, 2006, 05:04 AM
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Private
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Join Date: Nov 2006
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Re: Question: Your force?
I don't playmany post-2000 battles, but my force structure in those I play would be with such points - one btr company, two 3 tank platoons (like t-72BM1 - so the cheap vision 30 types) and artillery battalion (I like arty ). Depending on conditions I may choose rather one 4 high-end tanks with vision 40. I don't like mixing the types.
Arty I choose regarding the type of battle - heavy guns for assault, light field guns for defense.Most cost-effective are usually off-board towed pieces, though sometimes on-board towed arty can act like a magnet for enemy fire and maneuver, which can be suited to your needs (as you have very likely a decisive fire edge over the enemy, who rarely buys so many arty - therefore not much worry about counter bat strikes).
I don't usually buy many mortars (that would be too artillery heavy, once you have a battalion of "trees" ), though they are very effective in defeating infantry.
AOP is a must as well as two or three scouts. Onboard arty also requires armoured ammo trucks.
Cheers,
badger 45
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December 5th, 2006, 03:21 PM
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Sergeant
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Join Date: Jun 2005
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Re: Question: Your force?
A trp or two of Cr2, Or if I have points a squadron. Some ammo carries, and a few Starstreaks. Or if I'm shrt of points maybe a WAH-64 or two to do the AA thing.
A battery of MLRS is a must minimum to take out the enemy arty.
The hopefully a AI company (can't wait until we CTWS and stablised turrets on the Wr). However with the inclussion of the Bulldog things are about to get cheaper
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December 17th, 2006, 09:08 PM
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Private
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Re: Question: Your force?
I always play post 2000 year games at the standard 3900 forces. However I am still learning the ropes, so I am actually trying to find a good force composition myself.
I play as Taiwan versus China. SPMBT has very expensive tanks, and since I have a habit of buying companies whenever I can, that leaves me rather stuck when buying armor. I used to go with a Tank company of the cheapest tank possible (M48 A2s). That leaves me with 1500 points left which I spent on a reserve company of infantry and some rocket lauchers (Kung Feng) and the usual bits and pieces. The battle usually does not go too well, with my reservists outnumbered 3 to 1 by PLA regulars. To add insult to injury, simple rpgs tear apart my ERA-less tanks.
Now having a new view and respect for the grunt, but still feeling the obsessive need to have almost everything in companies, I have to resign myself to buying a heavy recon company, which leaves me with a grand total of 3 (nice) MBTs. But with LAWs and Apilas and RPGs and Javelins and all kinds of scary things flying around, it is rather dangerous to buy too many tanks. And my infantry actually do a great job at killing Chinese tanks, especially in the urban areas and forests of Taiwan.
To support that recon company I get 3 inf company +s, a battalion of Sp-MRLs (Kung Fengs again), a section or two of ATGM jeeps, and more bits and pieces. I am always tempted to buy commandos, but hand to hand fights are a rarity in MBT. And why buy helicopter mounted ATGMS when a simple grunt with a LAW can easily kill chinese tanks.
For a game called Steel Panthers: Main Battle Tank, there are surprisingly few tanks involved. Perhaps I am not using them properly, but my tanks and the AI's seem to blow up very fast. I know tanks have grown much more lethal since WW2, but are they THAT much more lethal to warrant the price hike? I actually think the infantry have really gotten better (or maybe it is just because I play NatChi in SP: WW2) as every soldier is a tank killer now.
A small side question. My MBTs in question are Cm21 "Brave Tigers" and are classified as cavalry tanks, which are a tank clone according to the manual. Now I am pretty sure cavalry does not mean leading the charge into the enemy lines, so should I treat these tanks as better for infantry close support (1 or 2 hexes behind the infantry line) than the average MBT?
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