.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old November 10th, 2006, 12:06 AM
SGTGunn's Avatar

SGTGunn SGTGunn is offline
Corporal
 
Join Date: Aug 2005
Location: New England
Posts: 120
Thanks: 2
Thanked 2 Times in 2 Posts
SGTGunn is on a distinguished road
Default Modeling Smart Artillery Submunitions?

Hi,

I'm wondering if anyone has suggestions on how to model the effectiveness of modern "cargo" style artillery rounds with smart submunitions, such as the Franco-Swedish 155mm BONUS , and the US 155mm M982 ER Excalibur with SADARM? (The USAF's BLU-108/B Sensor Fused Weapons would aslo fall in this category).

The 155mm H77 Bonus is in the Swedish OOB, but it has the same stats as older "dumb" 155mm submunition rounds (Accuracy 11, HE Kill 21, AP Pen 60, AP Kill 48).

Both the BONUS and SADARM carry 2 smart submunitions per shell.

GIAT's website lists describes the BONUS submunition as having 3 IR sensors and a laser altimeter and capable of searching and attacking targets within a 32,000 square meter area with an EFP capable of penetrating >130mm of steel armor.

The M898 SADARM appears to have similar capabilities. It is reported that US Forces fired 121 rounds with SADARM submunitions in the initial invasion of Iraq in 2003 with 48 hard vehicle kills.

Each shell would only be able to target a maximum of 2 vehicles, with a very high probability of kill, and little to no HE Kill effect on soft targets in the target area.

Any idea how to model that?

Thanks,

Adrian
Reply With Quote
  #2  
Old November 10th, 2006, 12:28 AM

thatguy96 thatguy96 is offline
Captain
 
Join Date: Jul 2005
Posts: 801
Thanks: 3
Thanked 21 Times in 20 Posts
thatguy96 is on a distinguished road
Default Re: Modeling Smart Artillery Submunitions?

Isn't BONUS already in-game? I'm pretty sure its just a combination of jacking up the accuracy of the weapon and relevant stats on the vehicle.

Just checked one instance quickly, and the BONUS equipped 155mm GCT F1 gun in the French OOB has increased range and accuracy (though not much, +1 acc and +7 range).
Reply With Quote
  #3  
Old November 11th, 2006, 07:01 AM
loktarr's Avatar

loktarr loktarr is offline
Corporal
 
Join Date: Jul 2005
Posts: 152
Thanks: 0
Thanked 1 Time in 1 Post
loktarr is on a distinguished road
Default Re: Modeling Smart Artillery Submunitions?

Don't forget the AP ammo, very efficient against armored vehicles...
__________________
"On 17 January, I started with 39 tanks. After 38 days of aerial attacks, I had 32, but in less than 20 minutes with the M1A1,1 had zero." an Iraqi
battalion commander, after being captured by the 2nd Armored Cav Regiment, speeking to Col Don Holder.
Reply With Quote
  #4  
Old November 11th, 2006, 11:46 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,957
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
Mobhack is on a distinguished road
Default Re: Modeling Smart Artillery Submunitions?

try a search for SADARM on this forum, you should see a couple of threads that may address your question.

Cheers
Andy
Reply With Quote
  #5  
Old November 22nd, 2006, 10:44 AM

Gooseman2448 Gooseman2448 is offline
Corporal
 
Join Date: Aug 2005
Posts: 135
Thanks: 2
Thanked 20 Times in 9 Posts
Gooseman2448 is on a distinguished road
Default Re: Modeling Smart Artillery Submunitions?

I was just thinking.

What if you modified say the Maverick ATGM, which is a stand-off missile, with the stats of the smart shell. Then create an Icon that is very small, say the size of a 155mm shell, and replace it for a F117 or F16, that way you could call it down like artilery and you never really see it fly over like a standard air assault.

Just a thought, I'm not at my computer to test it out, I will later and let you know how it went.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:11 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.