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  #1  
Old November 9th, 2006, 12:21 AM
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Boron Boron is offline
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Default Testmod/-map for combat tests/checking spells

I made this mod during the beta to be able to easier try out various lategame stuff.

I added 8 new monsters which generate gems and research points for you. Then i preplaced those gem generators on the glory of gods map for 2 predefined nations, i used early era niefelheim and mictlan. You can change these nations to any nation you want to test.

Those 2 nations start 2 provinces away each other.
They both have twenty 10-all path rainbows and enough gemgenerators to get 1000 gems of each kind each turn.
Also the gemgenerators generate enough rp to research all spells in 1 turn.

So in only a few turns you can try out almost anything you want to try out like testing how some AQs/Tartarians etc. with uniques work vs. a horde of uberblessed sacreds for example.

Installing:
Unzip, then put the .map file into your map subfolder and the .dm file in your mod subfolder.

Usage:
Start a new game on Glory of Gods Boron's testmap version in early era with Niefelheim and Mictlan.

If you want to use other nations to try out other nation specific summon spells for example just open the mapedit.pdf to find the nation numbers and then open glorytest.map. Search for specstart and owner and replace those nation numbers with the nations you want to try out instead.

Hope some of you find this mod useful, enjoy
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File Type: rar 468772-testmod2.rar (9.0 KB, 330 views)

Last edited by lch; August 27th, 2008 at 11:08 AM..
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  #2  
Old November 9th, 2006, 06:02 AM

CharonJr CharonJr is offline
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Default Re: Testmod/-map for combat tests/checking spells

Sounds good, thx

CharonJr
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  #3  
Old November 9th, 2006, 06:51 AM
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Default Re: Testmod/-map for combat tests/checking spells

Heh. My testmod is much simpler. Wish to Alter 0, Astral 1, 1 gem, eidt .dm to copy & paste and change spell name when needed. Send Horror for Horror testing, Bind Demon Lord for testing them (it still doesn't age the caster), Call the Eater of the Dead, etc. Your is a bit more sophisticated.
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  #4  
Old November 9th, 2006, 03:37 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Testmod/-map for combat tests/checking spells

Quote:
Endoperez said:
Bind Demon Lord for testing them (it still doesn't age the caster),
Is it supposed to? The demon lords are so unimpressive that I can't imagine why such a condition would be necessary. They can't even take on an AI army without expensive equipment.
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  #5  
Old November 9th, 2006, 07:01 AM

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Default Re: Testmod/-map for combat tests/checking spells

Thanks, i had something equal in Dom2 and its very useful.

Funny:
Hosting my first turn took about 5 minutes on my laptop because i had a battle and each battleround needs 30 seconds.

Viewing the turn i saw that some randoms attacked my hundreds of Air1 commanders. Its quite fun to see when all the commanders cast Air Shield.

Maybe you should add a fortress so there can't be any battles.
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  #6  
Old November 9th, 2006, 01:34 PM
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Default Re: Testmod/-map for combat tests/checking spells

Quote:
calmon said:
Thanks, i had something equal in Dom2 and its very useful.

Funny:
Hosting my first turn took about 5 minutes on my laptop because i had a battle and each battleround needs 30 seconds.

Viewing the turn i saw that some randoms attacked my hundreds of Air1 commanders. Its quite fun to see when all the commanders cast Air Shield.

Maybe you should add a fortress so there can't be any battles.
Good idea, updated the map, now those two provinces are fortified .
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  #7  
Old November 9th, 2006, 03:37 PM

Shovah32 Shovah32 is offline
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Default Re: Testmod/-map for combat tests/checking spells

Sorry to be a pain but is there any way you (or some-one else) could add a .zip file as well? my computer is allergic to .rar files...
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  #8  
Old November 9th, 2006, 03:41 PM
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Boron Boron is offline
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Default Re: Testmod/-map for combat tests/checking spells

Quote:
Shovah32 said:
Sorry to be a pain but is there any way you (or some-one else) could add a .zip file as well? my computer is allergic to .rar files...
No problem.
Attached as .zip to this post .
If it doesn't work post again, then i try something else, because i zipped it with a very old version of winzip because i find winrar more useful. So i hope it works, if not post again or pm me and i try to send it as email instead where you can attach the files directly too .
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File Type: zip 468951-testmod.zip (10.4 KB, 190 views)
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  #9  
Old December 28th, 2006, 08:53 PM

PDF PDF is offline
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Default Re: Testmod/-map for combat tests/checking spells




It doesn't work with 3.04, nations id have changed (Ermor 1 Ulm 2 instead of 7 and 17)...
Even with that changed the gem generator mod doesn't work for me, there may be a problem with monster id 1801-1805, I thought there were only 1760 or so !

Boron did you have an update or can you just tell how to change it ?

Edit : -- FORGET IT it works Ok, I don't know what I did to make it buggy last time --
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  #10  
Old January 2nd, 2007, 10:42 PM
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Uh-Nu-Buh Uh-Nu-Buh is offline
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Default Re: Testmod/-map for combat tests/checking spells

Many thanks Boron!
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--Uh-Nu-Buh, Fire/Death
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