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  #1  
Old November 4th, 2006, 02:25 PM

Azazel Azazel is offline
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Default frustration with se5

can someone please tell me how i deconstruct a facility on a planet that is full already? I'm sick and have run out of patience with this game
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  #2  
Old November 4th, 2006, 02:35 PM
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Combat Wombat Combat Wombat is offline
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Default Re: frustration with se5

scrap facility button?
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Old November 4th, 2006, 02:43 PM

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Default Re: frustration with se5

and where would i find that? I dont consider myself stupid, and i've been looking for over an hour now? could i have overlooked it somewhere? will have a look, but i dont remember seeing it.
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Old November 4th, 2006, 02:44 PM

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Default Re: frustration with se5

found it. scrap cargo, yay
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  #5  
Old November 4th, 2006, 03:09 PM
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Default Re: frustration with se5

The new icons can be a bit hard to understand. I would have liked to have seen them at the top of the screen as they were in SEIV. A few mock up UI screens were made with them at the top and they looked *****'n. Perhaps we could post a few of th images. I don't know if the NDA would apply since it was a suggestion and not really beta related and since the game is now out any suggestions can now be made.

The image included in this post was one of the suggestions I thought would make the game more functional. Notice there are a lot of ideas in the image from tabs to a better visual lay out that provides imformation where you need it. If I could mod the game, I would make this my UI main screen.
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File Type: png 467052-mainUIscreen1list.PNG (457.3 KB, 165 views)
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  #6  
Old November 4th, 2006, 03:13 PM
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Default Re: frustration with se5

If he would have made the tabs into actual tabs, instead of hiding as buttons, it would have been infinitely better...
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Old November 5th, 2006, 09:20 PM

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Default Re: frustration with se5

Quote:
Azazel said:
and where would i find that? I dont consider myself stupid, and i've been looking for over an hour now? could i have overlooked it somewhere? will have a look, but i dont remember seeing it.
The interface holds se5 back from its potential glory.

Quote:
Sivran said:
If he had made the interface moddable, that would've been even more *****in'.

Bingo.

EDIT: AT I looked at your attachment just now, I really like the look of it. I'd really like those buttons to be customizable. I.e. I can put those buttons in the drop down menus of my choice. And I can make a button on my own to organize the buttons shown on your picture - I'm not just limited to organizing the buttons into a hardcoded top level.
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Old November 6th, 2006, 12:01 AM
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Default Re: frustration with se5

Hmm, well, if Aaron can somehow pull off making it moddable enough to at least somewhat emulate SE4 and get more of the buttons on the screen at once, that would be pretty aweseome. What was so wrong with having all the buttons up top anyway?
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  #9  
Old November 6th, 2006, 12:08 AM

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Default Re: frustration with se5

Quote:
Sivran said:
Hmm, well, if Aaron can somehow pull off making it moddable enough to at least somewhat emulate SE4 and get more of the buttons on the screen at once, that would be pretty aweseome. What was so wrong with having all the buttons up top anyway?
Ya know, I didn't really like those buttons. But I also don't like intense hierarchies used to avoid the button cornucopia. Maybe the complexity of the game makes the buttonfest necessary.
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