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October 29th, 2006, 05:07 PM
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Adding new weapons and systems?
I have a question concerning adding a few new weapons and useful systems to the game.
If I create a new weapon, one that is similar in principal to an existing one ( I.E.: Beam weapon, Ballistic weapon, Missile weapon ), to iI have to create a new family for it, or can I use an existing related one?
The same questions applies for other systems, like Damage Control parties (related to Repair).
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October 29th, 2006, 06:43 PM
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Re: Adding new weapons and systems?
If you use the same family, it will obsolete and replace what comes before. If it is just meant as a higher level APB, using the APBs families is probably desirable. But if it is meant as a new weapon class, you need a new family (and weapon family) number.
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October 30th, 2006, 04:43 AM
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Re: Adding new weapons and systems?
Rats, I was afraid that was the case.
Well, so much for the easy way.
Thanx Fyron...
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October 30th, 2006, 03:14 PM
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Re: Adding new weapons and systems?
What's the problem with using a new family number? It really is a trivial change to make compared to adding new components...
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October 30th, 2006, 06:54 PM
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Captain
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Re: Adding new weapons and systems?
Whoa, you read the wrong thing into what I said there.
It's not that it's a problem to use a new family number. I just need to go back now and record every EXISTING number to be sure I don't duplicate one.
Not a biggie, just another "to-do"...
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October 31st, 2006, 03:45 PM
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Re: Adding new weapons and systems?
I am 99% certain that someone has already compiled that list, but don't know offhand where to find it,
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October 31st, 2006, 05:21 PM
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Re: Adding new weapons and systems?
Nah, just use numbers in the 10000 range, and you will be fine. No stock item uses numbers that big.
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