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  #1  
Old October 25th, 2006, 12:47 PM

Shadowstar Shadowstar is offline
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Default Shipsets in SE5

I figure there are quite a few people out there who are thinking about making new shipsets for SE5, and some who want to convert old shipsets from SE4 to SE5. Of course, since SE5 is 3d now, converting shipsets requires the original model files, and they will likely have to be reduced in poly count quite a bit.

I, like many others, use Wings3d and am too cheap to own a copy of 3D Studio. SE5 seems to use an unusual format for models, one that Wings3d doesn't export to. I'm hoping to get some discussion going here that will eventually lead to some solutions to the Wings3d issue and help new and returning shipset makers find thier footing in the world of SE5 shipbuilding.
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Old October 25th, 2006, 01:13 PM
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Default Re: Shipsets in SE5

Ed Kolis has made an .x exporter for wings. I'm sure he stop by and tell you were it is for download.
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Old October 25th, 2006, 06:27 PM
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Default Re: Shipsets in SE5

http://kolis.dyndns.org/ed/prog/wpc_x/wpc_x.beam

Save it somewhere then use the Install Plugin command in Wings (it's on the File menu) to install it.
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Old October 25th, 2006, 10:24 PM
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Default Re: Shipsets in SE5

I installed the plugin but it doesn't have the option to export x-files (dum de dum dum dum)
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Old October 25th, 2006, 11:15 PM

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Default Re: Shipsets in SE5

same here...
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Old October 26th, 2006, 12:45 PM
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Default Re: Shipsets in SE5

What version of wings are you using? It might only work with the dev version (0.98.35)...
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