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October 25th, 2006, 02:43 AM
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Brigadier General
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Organic & Crystal vehicle differences?
What's the short answer on the differences between Normal, Organic and Crystal vehicles?
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Slick.
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October 25th, 2006, 02:48 AM
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Private
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Re: Organic & Crystal vehicle differences?
No idea about crystal, but organic ships use more organic resources and less minerals and their dreadnoughts are much larger than normal ships.
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October 25th, 2006, 05:14 PM
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Sergeant
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Re: Organic & Crystal vehicle differences?
Also no idea about crystal, but to elaborate on organic ships, basically just swap the mineral + organic cost. That's for lower hulls at least, cuz I only have the demo.
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October 25th, 2006, 05:21 PM
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Shrapnel Fanatic
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Re: Organic & Crystal vehicle differences?
Crystalline hulls swap minerals for radioactives. There were plans to do a lot more than just have organic/crystalline hulls, but it was scaled back for various reasons.
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October 25th, 2006, 05:43 PM
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Major General
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Re: Organic & Crystal vehicle differences?
Is there no special abilty for crystalline and organic hulls ?!
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October 25th, 2006, 05:45 PM
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Corporal
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Re: Organic & Crystal vehicle differences?
Crystalline hulls have some beam weapon save modifiers among a few select other things including greater maintenance discounts.
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October 25th, 2006, 06:17 PM
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Shrapnel Fanatic
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Re: Organic & Crystal vehicle differences?
You may be thinking of the Balance Mod, where Kwok did indeed add some abilities to the hulls. In stock, the organic and crystalline hulls are the same as normal hulls. The sizes of the hulls are identical as well, in stock. Organic DN is the same exact size as normal DN, as is Crystalline DN. The only difference is in hull costs.
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October 25th, 2006, 06:25 PM
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Corporal
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Re: Organic & Crystal vehicle differences?
Ahhh, my bad, fryon caught me! I use kwoks balance mod. Oopsie! Just trying to help. Didnt stop to think I had modded data files!
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October 25th, 2006, 09:00 PM
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First Lieutenant
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Re: Organic & Crystal vehicle differences?
Quote:
Imperator Fyron said:
You may be thinking of the Balance Mod, where Kwok did indeed add some abilities to the hulls. In stock, the organic and crystalline hulls are the same as normal hulls. The sizes of the hulls are identical as well, in stock. Organic DN is the same exact size as normal DN, as is Crystalline DN. The only difference is in hull costs.
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Not quite.
Regular dreadnoughts:
Quote:
Tonnage Space Formula := 1250 + (([%Level%] - 1) * 50)
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Organic/Crystalline dreadnaouhgts
Quote:
Tonnage Space Formula := 1250 + (([%Level%] - 1) * 100)
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__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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October 25th, 2006, 07:57 PM
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Colonel
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Re: Organic & Crystal vehicle differences?
Back in the last days of SE4, I had plans for a mod -- ridiculously grandiose plans given my modding skill level -- for temporal hulls. I figured they'd use time travel ability to bring in ships from the future, so they'd have hull sizes and components a couple of tech levels higher than they'd researched. So I planned on making them very cheap, quick to build, and real expensive to maintain. I was trying to model "time warping" them in, using them quickly, and then "time warping" (as in scrapping them) back out again.
Maybe SE5 will let me do that easier.
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