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  #1  
Old October 19th, 2006, 01:38 PM
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Default Dom 2 mods to Dom 3, how hard?

I still don't have Dom3 (bloody Tuxgames ), and I'm wondering how hard it is to make a Dom2 mod work in Dom3? I have one almost finished Dom2 nation mod (undead Marignon, kind of) I don't think I'll ever finish, but plan to rather move it over to Dom3 and continue with it there.
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Old October 19th, 2006, 01:39 PM
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Default Re: Dom 2 mods to Dom 3

Not that hard I'd wager. Rescost has been reworked I think. Now items get rescost and units have generaly a smaller one. I don't think it was this way in Dom 2.
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Old October 19th, 2006, 06:13 PM
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Default Re: Dom 2 mods to Dom 3, how hard?

Its like making a new mod. There are a lot of things you need to redo.
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Old October 20th, 2006, 03:21 AM
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Default Re: Dom 2 mods to Dom 3, how hard?

Thanks for the replies.

Can I use the same sprites for units?
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Old October 20th, 2006, 08:43 AM

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Default Re: Dom 2 mods to Dom 3, how hard?

Yep same sprites seem to be working just fine.

As for the dm file, it depends on what you modded, a few fixes are needed (e.g resource costs), but you also have to implement a few new sections (e.g. now you have to specify the type of forts)
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Old October 20th, 2006, 01:26 PM
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Default Re: Dom 2 mods to Dom 3, how hard?

I have made so many mistakes in my old mods it feels like I'm doing new mods instead of fixing the old ones.
There are a few new commands for the nation section, some of the old monster and weapon numbers has been changed, armor names has been changed.
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