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  #1  
Old October 17th, 2006, 07:30 PM

Cameronius Cameronius is offline
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Default New Icons

Anyone,
How do I edit new icons into the game? I have some .bmp files that Plasmacrab drew for me and I want to know how to use the SHP editor to get them into the game.
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  #2  
Old October 17th, 2006, 07:55 PM

thatguy96 thatguy96 is offline
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Default Re: New Icons

I recommend Plasmakrab's step by step explanation in this thread:

http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1

It confused me until I tried recently and found his explanation to the point and accurate, and I've been doing it just fine since.
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Old October 18th, 2006, 04:46 AM
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PlasmaKrab PlasmaKrab is offline
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Default Re: New Icons

Hey, I knew I had done something like that at some point!

I've just edited the original post (with clearer steps and better english...), with any luck it should be easier to understand.
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Old October 18th, 2006, 09:11 AM

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Default Re: New Icons

Yeah, I went back recently and tried it again and for some reason this time it made sense. Its actually quite a good description of the process.
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Old October 18th, 2006, 10:26 AM
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Default Re: New Icons

Frankly, everyone, open the SHPed help file (question mark button, obvious) and read it through and through, several times if needed.
I've just tried expanding my walkthrough into a full-fledged tutorial including screen captures etc, and found myself copying most of the material from the help file.
Give it several readings if need be, but it really makes sense in the end.
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Old October 19th, 2006, 05:02 PM
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Default Re: New Icons

I have used SHPEdit so many times and for so long I don't even think about it being in the least bit difficult anymore. I helped Fred work some of the last bugs out of it.

However, the number one thing that trips up newbies using this is forgetting that AFTER you make the first addition to a file that you MUST ( must , must...... NO forgetting allowed ) S*T*O*P and go no further then load the file BIGNEW.SHP before doing ANYTHING else and THEN you can continue on and then, once you are done you must MANUALLY go into the SHP folder.....DELETE the old file ( lets call it Icon0034.shp for this example ) then RENAME BigNew.SHP to the file you originally started editing ( in this case it's Icon0034.shp )

Once you remember that it's BIGNEW.SHP that is your working SHP file and you must open that after your first edit ( your first edit CREATES Bignew.shp ) you're well on your way to understanding and using SHPEdit. The last thing to remember is to delete that old file when you are done ( or rename it......I recommend renaming it just in case something goes wrong ) and then RENAMING Bignew.shp to that original SHP files name

Don
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