|
|
|
 |

October 14th, 2006, 05:37 PM
|
Private
|
|
Join Date: Oct 2006
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Why isn\'t my mod working?
I'm trying a really simple mod to lower the path cost for Titans. It shows up in my preferences and I have it selected, but the Titan still has it's original path cost.
Here's what my mod looks like:
#modname "Magic Titans"
#description "Easier Magic Use for Titans"
#version 1
#domversion 3.00
#selectmonster 597
#pathcost 40
#end
|

October 14th, 2006, 05:45 PM
|
Private
|
|
Join Date: Oct 2006
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Why isn\'t my mod working?
Though I just noticed that a Fire Elemental with a pathcost of 40 is now showing up. Am I using the wrong monsters.txt file as a reference tool, perhaps?
|

October 14th, 2006, 05:52 PM
|
Private
|
|
Join Date: Oct 2006
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Why isn\'t my mod working?
This time I went in and did shift-i to discover that the Titan is actually #602 and the Father of Serpents is #603, as opposed to 599 and 600. Problem solved!
|

October 14th, 2006, 05:52 PM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Why isn\'t my mod working?
press Shift+i, or 'I', when viewing Titan's description. That should show the unit's number, and the number of all weapons/armor the unit uses.
|

October 14th, 2006, 06:03 PM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Why isn\'t my mod working?
Good timing there. 
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|