.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old October 6th, 2006, 08:05 PM
JaydedOne's Avatar

JaydedOne JaydedOne is offline
Second Lieutenant
 
Join Date: Mar 2004
Location: Atlanta, GA
Posts: 488
Thanks: 0
Thanked 0 Times in 0 Posts
JaydedOne is on a distinguished road
Default Very beta, very broken scenario build. Help me?

So I decided on a lark today to build a scenario based on my D&D world, as that generally takes a lot less work than modding up huge armies.

Okay, I've run into problems. I've attached the map and rgb file so that folks can take a look and perhaps show me what I'm doing wrong. Noted problems:

1) I can't get the text in my intro to break into paragraphs. What gives there?

2) For some reason, certain commands that were working before just are NOT now. For example, I set the number of land and sea players and the game creation just ignores them, which is odd as that aspect was working previously. Also, I can't seem to force the computer to play R'lyeh (or to prevent the human player from playing it) which, again, it was doing just fine before.

3) Is there any way to do a universal debug sweep by seeing all areas/units through a cheat code? I'd like to see how the mod's working but have no clue with fog of war up...

4) How do you assign a unit type if they share a name, such as "Starspawn"? (the priest and the mage use the same unitname) What about for uniques? If I tell the game to set a commander as an "Arch Devil", will it pick one randomly? Can I request a specific one? What if I specifically want, say, C'tis Longdead?

(I've attached a .txt of the .map file. Sadly, I can't attach the rgb file as I don't have any software that can rework it to a .gif... If you're really interested, let me know and I'll forward it on via e-mail.)
Attached Files
File Type: txt 453483-depthsbeta.txt (15.9 KB, 176 views)
Reply With Quote
  #2  
Old October 6th, 2006, 08:08 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Very beta, very broken scenario build. Help me?

1) Paragraphs - use a different text editor. Neither Notepad nor Wordpad use the "unit newlines" Dom expects. Few editors have been suggested, one of them was a Vi clone. Vix? Vis? Can't remember.

2) Strange. Must be a bug. Perhaps only nations of MA are considered, or something.

3) No, not to my knowledge.
Reply With Quote
  #3  
Old October 6th, 2006, 08:22 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Very beta, very broken scenario build. Help m

Units can be assigned by number. When you are looking at the description view of a unit in a game, hit Shift-I to see some debug info which will also give you its number.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #4  
Old October 6th, 2006, 09:04 PM
JaydedOne's Avatar

JaydedOne JaydedOne is offline
Second Lieutenant
 
Join Date: Mar 2004
Location: Atlanta, GA
Posts: 488
Thanks: 0
Thanked 0 Times in 0 Posts
JaydedOne is on a distinguished road
Default Re: Very beta, very broken scenario build. Help m

Hm. It seems that none of the scenarios in the game, either old ones or ones pre-packaged with Dom3, now properly check for which nations must be in play. It lets me click through to OK and start the game without any concern about who's playing who, at which point our buddy Nagot Gick Fel shows up.
Reply With Quote
  #5  
Old October 7th, 2006, 01:06 PM
JaydedOne's Avatar

JaydedOne JaydedOne is offline
Second Lieutenant
 
Join Date: Mar 2004
Location: Atlanta, GA
Posts: 488
Thanks: 0
Thanked 0 Times in 0 Posts
JaydedOne is on a distinguished road
Default Re: Very beta, very broken scenario build. Help m

*bump* I could really use another set of eyes to either look at the code or look at Dom 3 itself and figure out why it is that, at least in my copy, the game creator suddenly won't recognize player requirements in order to launch scenarios...
Reply With Quote
  #6  
Old October 7th, 2006, 06:02 PM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: Very beta, very broken scenario build. Help m

Quote:
Endoperez said:
1) Paragraphs - use a different text editor. Neither Notepad nor Wordpad use the "unit newlines" Dom expects. Few editors have been suggested, one of them was a Vi clone. Vix? Vis? Can't remember.

2) Strange. Must be a bug. Perhaps only nations of MA are considered, or something.

3) No, not to my knowledge.
Do you mean that the usual Windowz editors don't work anymore on Dom3 map/mod files ??
They did with Dom2, please fix that instead of forcing all would-be modders to install VI clones that will make them mad !!
Personally I won't use one unless threatened of death with a gun
Reply With Quote
  #7  
Old October 7th, 2006, 06:05 PM
JaydedOne's Avatar

JaydedOne JaydedOne is offline
Second Lieutenant
 
Join Date: Mar 2004
Location: Atlanta, GA
Posts: 488
Thanks: 0
Thanked 0 Times in 0 Posts
JaydedOne is on a distinguished road
Default Re: Very beta, very broken scenario build. Help m

I tried switching to a VI editor and cut/paste the former file over to the editor. No luck. I tried reformatting in there. Still no luck. And none of the other scenarios recognize which players are supposed to be in the game either. I THINK something I did screwed up Dom3's ability to recognize which players have to be forced into the game. It lets me click through to start the game regardless of how many/which nations are in the game and then nagot gick fel's when the scenario bugs out because something's missing.

Help me Illwinter! You're my only hope!
Reply With Quote
  #8  
Old October 7th, 2006, 07:40 PM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: Very beta, very broken scenario build. Help m

JaydedOne
Where's the rgb map ?

as for question 4/ you can (should) use the unit unique id !
The mage Starspawn is id 332, the priest one is 333.
Reply With Quote
  #9  
Old October 7th, 2006, 07:42 PM
JaydedOne's Avatar

JaydedOne JaydedOne is offline
Second Lieutenant
 
Join Date: Mar 2004
Location: Atlanta, GA
Posts: 488
Thanks: 0
Thanked 0 Times in 0 Posts
JaydedOne is on a distinguished road
Default Re: Very beta, very broken scenario build. Help m

I can't upload it as Shrapnel only takes certain formats as attachments. I'll be happy to private e-mail it if you want to take a look yourself.
Reply With Quote
  #10  
Old October 7th, 2006, 09:56 PM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Default Re: Very beta, very broken scenario build. Help m

Zip the file and they will accept it, unless it exceeds size limits.
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:58 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.