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October 5th, 2006, 08:27 AM
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Lieutenant Colonel
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Manual Typos
We've had two typos reported in the manual, so I have started this thread for typos only. If there are enough of them, we will make changes in the next printing.
Thanks!
Mindi
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"All that is necessary for the triumph of evil is that good men do nothing."
For those looking for with this forum, please see Annette as I am retired.
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October 5th, 2006, 10:00 AM
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Major
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Re: Manual Typos
Page vi - A Note on the Music
"If you are lucky enough to love on the US west coast" should be "live". (A matter of taste, I suppose.)
Page 3 - A Note to Those...
Bullet 4 - "Certain nations have a lot of unqiue..." should be "unique"
Page 12 - Paragraph 3
"That's because these units cost 10 gold and 9 resources." Should be phrased with "each" as language is unclear.
Page 13 - Turn 3, Paragraph 2
"You can either left-lick on it..." should be "left-click". (Again a matter of opinion )
Page 39 - Chart
Order is underlined while all other scale names are not.
EDIT Fixed my own typos!
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Caduceus
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October 5th, 2006, 01:20 PM
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Colonel
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Re: Manual Typos
Magic Boost items table p 282, the Blood Stone is incorrectly indicated +1B instead of +1E.
The item description is correct.
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October 5th, 2006, 02:29 PM
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General
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Re: Manual Typos
Turn resolution sequence:
"17. ... So if you forge a magic item with a special effect (like a Clam) you will gain the benefit of its effect on the same turn."
But they appear in your lab and have no effect until given to someone.
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October 5th, 2006, 04:16 PM
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Corporal
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Re: Manual Typos
I'm not sure if this is a typo or if I'm doing something wrong..
p. 10 in the turtorial says "Left-click on Draam so he turns white, then hold down the [SHIFT] key and press [r]." to set Draam to be researching.
when I do that, it just opens up the recruit screen.
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October 5th, 2006, 05:31 PM
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Major
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Re: Manual Typos
Dominion Scales
Page 39 and Page 51
There are several discrepancies between the two charts.
1.) Turmoil - 10% more random events or 5% more random events
2.) Growth/Death - Increases/Decreases supplies by 20% or 15%
3.) Magic/Drain - Gives mages +/- 1 research or +/- 1/2 research per scale
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Caduceus
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October 5th, 2006, 05:46 PM
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Re: Manual Typos
daesthai:
You probably have Caps Lock on?
That's how I can duplicate it.
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November 5th, 2006, 07:12 AM
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Major General
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Re: Manual Typos
Info about magic sites is missing
Either its really not there, or its so well-hidden I haven't found it in half n hour of search .. . E.g. there is no "search for magic sites"-entry in the "Order" paragraph beginning on page 66!
magic sites- where can they be found? (Table: terrain-dependence)
- how can they be found? (obvious = level 0, map icons on random map, sitesearch command, spells)
- what they do - automatically or 'interactive':
- gems
- recruitables
- enter for *free unit*
- enter for *spell*
- other properties (arena, holy fire, etc)
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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November 5th, 2006, 12:06 PM
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Second Lieutenant
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Re: Manual Typos
p. 44
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November 5th, 2006, 04:20 PM
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Major General
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Re: Manual Typos
Ooh-key
Hmmm .. "sites" are surely not part of the "interface" ..
IMHO they deserve their own entry in the index, and maybe even in the table of contents.
Or at least the "map" should appear in the TOC.
And the sitesearch command IS missing, isn't it?
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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