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September 25th, 2006, 11:28 AM
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Summary of armor chances in Dom 3?
So, what exactly the shields do now? What determines the chance to block, how the blocking can be pierced etc.? Do they contribute to total armor of the unit, and if they do how?
Same for helmets. How much they they contribute to total protection and so on. Does unit with 15 prot helm hit on the head with a Maul take damage, how likely is it to get hit on the head etc,
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September 25th, 2006, 11:41 AM
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Re: Summary of armor chances in Dom 3?
Quote:
Nerfix said:
So, what exactly the shields do now? What determines the chance to block, how the blocking can be pierced etc.? Do they contribute to total armor of the unit, and if they do how?
Same for helmets. How much they they contribute to total protection and so on. Does unit with 15 prot helm hit on the head with a Maul take damage, how likely is it to get hit on the head etc,
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I'm not the manual guy, but I'll try to sum it up. This might be wrong; this is just how I think it works.
There are two units, A and B. A has attack of 11 with his weapon, B has defense of 10 without a shield.
A tries to attack B. If B has no shield, attack and defense are compared to each other just like in DomII.
This changes if B has a shield. I'll use these fictional stats in the example.
Protection, shield: 14
Defense: -1
Parry: 5
If B has a shield, and A misses B's defense without the shield's parry bonus, nothing happens. There are no more effects than on a normal miss. Bigger shields lower defense. B has effective defense of 9.
If B has a shield, and A gets past B's defense but is stopped by B's parry value, the shield protection is added to B's protection. If A's attack rating is over 9 but less than (9+5) the defense+parry total of B, B has 14 higher armor for blocking that hit.
I'm even less sure about the helmets. I think Protection, Head values is used instead of Protection, Body whenever someone hits head instead of other bodyparts. I'm not sure which variables affect the chance of a head-hit. It's harder to hit bigger creatures' heads with short weapons, or something like that. Some afflictions are limited to head-hits (feeble-mindedness, eyeloss, etc).
That's all.
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September 25th, 2006, 11:47 AM
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Re: Summary of armor chances in Dom 3?
Hang on, so if the defender parries he gets Shield prot + normal prot for protection purposes?
As for helmets, how much say a 12 prot helmet contributes to total protection? Is there some percentage or something? I remember you posted some of the values at some occasion.
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September 25th, 2006, 12:29 PM
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Re: Summary of armor chances in Dom 3?
Quote:
Nerfix said:
Hang on, so if the defender parries he gets Shield prot + normal prot for protection purposes?
As for helmets, how much say a 12 prot helmet contributes to total protection? Is there some percentage or something? I remember you posted some of the values at some occasion.
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I don't think there's any "total protection". The number shown in the unit view is just an approximation. Protection 20/0 for body/head is 20 for the body, 0 when someone hits your head.
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September 25th, 2006, 12:42 PM
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Re: Summary of armor chances in Dom 3?
REally? I thought they added a bit to the total prot. Ah well.
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September 25th, 2006, 01:26 PM
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Re: Summary of armor chances in Dom 3?
Are you thinking of natural protection? Natural protection affects both types of armor in the same way, if the protection values happen to be the same.
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September 25th, 2006, 01:24 PM
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Re: Summary of armor chances in Dom 3?
Well, I'm not sure of how Helmet prot works : the game indeed tracks Body prot and Head prot, but also shows a "global prot" that looks like 80% body+20% head
Either attacks are "localized" (body or head) but I doubt it (what about headless creatures or hydras ?), else the global averaged prot is used...
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September 25th, 2006, 01:29 PM
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National Security Advisor
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Re: Summary of armor chances in Dom 3?
Quote:
PDF said:
Well, I'm not sure of how Helmet prot works : the game indeed tracks Body prot and Head prot, but also shows a "global prot" that looks like 80% body+20% head
Either attacks are "localized" (body or head) but I doubt it (what about headless creatures or hydras ?), else the global averaged prot is used...
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I thought the global prot. was just an approximation, and only either body or head protection was used. Quess we'll have to wait for the manual, then.
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September 25th, 2006, 03:19 PM
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Re: Summary of armor chances in Dom 3?
I have an idea that would go well with this system. A new command to specifically target the head or body. Perhaps assassins and other similar units could have this ability? To late for Dom 3 but a future patch?
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September 25th, 2006, 04:08 PM
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Re: Summary of armor chances in Dom 3?
How do the new shield rules work with damage shields? Ex -- does the horror-marking shield only trigger on a shield parry?
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