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September 4th, 2006, 04:43 PM
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Corporal
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Join Date: Jul 2005
Posts: 93
Thanks: 4
Thanked 2 Times in 2 Posts
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Infantry Thoughness values ?
Hello,
After playing winSP:WW2 an extensive amount of time, i really appreciate how lethal infantry firefights can be at a reasonnable distance, as it forces me to be a bit more cautious in engaging the enemy.
I would like to see something like this in my winSP:MBT games, in which i feel sometime the infantry is way too resistant to bullets/explosives in short distances (or what i consider to be short distance).
In my last attempts, i tried to pull the infantry toughness for both opponents at 80%, but it is not very different from what i experienced with the original 100%
Anyone have already worked his preferences around this infantry thoughness setting ?
What do you think could be the good percentage to setup, in order to get the firefights being mostly as lethal as they were in winsp:ww2 , without being too much ?
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September 5th, 2006, 06:13 PM
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Private
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Join Date: Aug 2006
Location: Italy
Posts: 49
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Re: Infantry Thoughness values ?
I rounded it up to 120% because I felt it was too much of a slaughter every time, and probably it's still not enough for reality but I'm enjoying it though. Fortunately real battles are seldom bloody as a SP engagement. Think of Falkland battles: at Darwin/Goose Green british had 17 casualties and 37 wounded against 45 dead argentinians but playing it I usually end with far more casualties for both.
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September 6th, 2006, 08:27 AM
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Sergeant
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Join Date: Nov 2005
Posts: 303
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Re: Infantry Thoughness values ?
Casualties are not counted directly resulting in a kill or incapacitating wound. The casualty figures, can range from a direct kill to psychological incapacitation. That�s why you can have one-man teams firing all possible weapons, because the one guy still fighting may have these "casualties" hanging on with him and blasting away with a shot or two.
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September 6th, 2006, 10:37 AM
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Private
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Join Date: Aug 2006
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Re: Infantry Thoughness values ?
Quote:
pdoktar said:
Casualties are not counted directly resulting in a kill or incapacitating wound. The casualty figures, can range from a direct kill to psychological incapacitation. That�s why you can have one-man teams firing all possible weapons, because the one guy still fighting may have these "casualties" hanging on with him and blasting away with a shot or two.
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Does the game take morale into account when assigning damage? If it doesn't, wouldn't elite troops be less likely to have "psychological casualties" then, due to training/mental strength? Would it be fair then to increase the toughness value for a side with mostly elite elements? And lower it for a side with poor morale? I hardly ever touch these settings, but just curious.
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September 6th, 2006, 09:29 PM
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Corporal
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Join Date: Jul 2005
Posts: 93
Thanks: 4
Thanked 2 Times in 2 Posts
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Re: Infantry Thoughness values ?
After making a short battle with the computer, using 60% as troop thoughness for both sides, i am now puzzled.
Because it does not seemed different than with the usual 100% and 80% i was playing before.
So is this setting really doing something ? is it broken ? or was it just this test battle in which both the computer and myself were unlucky with the hits/casualties rolls (as it is always possible) ?
Have someone noticed higher casualties (at equal level of squad experience of course) while playing with a low troop thoughness ? if yes , with what percentage ?
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September 10th, 2006, 03:10 AM
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Sergeant
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Join Date: Jun 2005
Posts: 359
Thanks: 311
Thanked 24 Times in 23 Posts
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Re: Infantry Thoughness values ?
I have 100 vs 30 and it seems to work OK.
The IA seems to have a huge advantage wuithout the adjustment. Even still I seem to get wierd shots at unrealistic range getting hits against me.
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