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  #1  
Old September 3rd, 2006, 09:56 AM

scJazz scJazz is offline
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Default Annoying UI Bug That Everyone Knows About...

but I just discovered.

In a simultaneous turn game...
If you invade a planet with troops you have NO way of knowing how the invasion is going.

Drop troops and pray cuz there is no feedback other than the stalemate messages (which ain't much).

Hope this is fixed in SEV! And I don't mean review the wicked cool 3d fight cause I'm not doing any of that 3D stuff at all!
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  #2  
Old September 3rd, 2006, 10:33 AM
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Default Re: Annoying UI Bug That Everyone Knows About...

Yea! I know it's kinda annoying, but all you can do is go in loaded for bear. Unless it's a Capitol world, I try to have three medium or two large transports (mid-game) for planetary invasions. You'll need more for a capitol or late-game invasions. When you watch the combat replay make sure you hover over the planet to get an idea of how many troops they have on the planet and figure you need a 3-1 advantage unless you have medium or large troops. That will bring down the odds to about 2-1.
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  #3  
Old September 3rd, 2006, 11:39 AM

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Default Re: Annoying UI Bug That Everyone Knows About...

Oh its much worse than that... I'm playing Carrier Battles Mod so the planetary militia ratio is 1:1. One 50 hp/1 damage militia for each 1m population. And yeah... I was invading a home planet so that is 4000 defending militia! Suckage!

Anyone know if the militia regen along with population?
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  #4  
Old September 3rd, 2006, 02:04 PM
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Fyron Fyron is offline
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Default Re: Annoying UI Bug That Everyone Knows About...

Any new invasion faces a full force of militia. If a ground combat results in a stalemate, the next round will start with the militia depleted to whatever level it was in the previous. If you drop troops from a second transport onto a planet that had a stalemated combat, the militia will be similarly depleted. But if your whole force is destroyed, the next invasion attempt will face a full complement of militia.
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Old September 3rd, 2006, 03:03 PM

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Default Re: Annoying UI Bug That Everyone Knows About...

OK I'm pretty sure that you answered my question fully but just in case I'm going to state the question a second time using much more precise language.

With population growth checks set to .1 yrs or one turn...

If I drop X troops on a Planet which has Y militia. Y takes some damage and ends up lower at Y--. Next turn... does Y get increased with the new population or does it stay at Y-- forever decreasing until either I win or lose?
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Old September 3rd, 2006, 03:04 PM
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Default Re: Annoying UI Bug That Everyone Knows About...

If your troops survive on the planet, the militia stays at the level it was at at the end of the combat.
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