Another addition to the ain't never going to officially happen pile.
While working on armoured trains I have been doing some thinking about how to reconcile the scale mismatch between vehicle icons and the map. Right now, the vehicles are about 6.67 times oversized - not a problem with stackable tanks but a bit of a visual problem for trains.
I poked around the groups a bit, looking especially at some of the one man unit work Wild Bill Wilder has done (very cool - check out his scenarios for MBT).
As a thought experiment only - Andy and Don have far better things to do - what would be the interest in a version of WinSPWW2 at a scale of 1 man, one vehicle and one vehicle per hex? This works out to a game scale of 7.5 metres per hex - the current vehicle scale. The time per turn may need to be adjusted too.
Required:
*Massive work on OOBs
*creating single man units
*multiplying all weapon ranges etc by 6.67 or
maxing out anything over 255.
*Figuring out a reasonable time per turn and adjusting
moves and rates of fire accordingly.
*creating true multihex buildings #
*reworking some if not all terrain shps for wider streams
etc.
Problems:
*No way to represent moving up and down stories in a
building. (could this be addressed by the helicopter code?)
*Current code would still allow multi-vehicle per hex
stacking.
*Other code issues like visibility
# SHPedit will go larger than 89x89 px but the preview displays get ugly. I have not tried to find the upper limit for icon size in the game.
Right now I'm comitted to working on trains
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but if some interested and talented soul wants to make very basic Russian and German OOBs it might be fun to play around with.
Cross of Iron, [i]Stalingrad or
Kelly's Heros anyone?