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July 13th, 2006, 07:08 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
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How to construct a damaging sector device
Anyone know if there's a way to mod a component, facility, hull, or anything else buildable during the game that makes the current sector damage ships like the damaging storms?
Either that, or does anyone know how to mod a storm creator so it creates a storm that damages ships, instead of one that only cloaks them?
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July 13th, 2006, 08:09 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: How to construct a damaging sector device
Sure, just add the sector damage ability to a component. I do not believe it can work as a facility. Most (maybe all) storm abilities can be used as components (or hull abilities, but that isn't much fun ).
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July 13th, 2006, 09:55 PM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
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Re: How to construct a damaging sector device
Sector damage hull ability... interesting. As soon as you build one of those ships, it damages itself and everything else in that sector!
Or does it work that way? Maybe a ship has to move INTO the same sector to get damaged? How does it work?
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July 13th, 2006, 10:20 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: How to construct a damaging sector device
Only things moving into the sector will take damage.
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July 13th, 2006, 10:50 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: How to construct a damaging sector device
What happens when the ship moves?
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July 13th, 2006, 11:02 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: How to construct a damaging sector device
It's only when a ship moves into the damaging sector, not out of.
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July 14th, 2006, 02:34 AM
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Corporal
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Join Date: Mar 2006
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Re: How to construct a damaging sector device
Oh, that'd be a nasty 1st strike weapon! I can't see how it'd work in combat in an AI game... You move into an enemy sector you'd go into combat. But if you are not at war with the fleet in that sector, BLAM! That's like Pearl Harbor times 10.
Problem is, the empire that had their fleet sitting there that gets roasted like that wouldnt understand what to do about it... I mean, they would just react passively and try to fix theuir fleet and resupply. The AI wouldnt know you attacked them...
Nice PvP idea tho. Makes Scanners that much more important.
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July 14th, 2006, 08:06 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
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Re: How to construct a damaging sector device
Not to mention your own ships when they are accidently ordered to rendezvous with the ship that has the component!
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