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May 25th, 2006, 01:21 PM
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Gunnery Mod Concept - Gridded Mounts!
Say, I had an idea for yet another mod...
Suppose you had 3 classes of direct-fire weapons: Spinal Mounts, Main Guns, and Secondary Guns. (You could also have heavy and light point defense if you so desire.) The spinal mounts would be very inaccurate and expensive, but they'd do massive amount of damage. The main guns would be average, and the secondary guns would be accurate and cheap but do little damage.
OK, sounds ordinary enough, right? Well, what if weapons were scale-mounted so that each hull size had its own set of mounts? So you'd have Frigate Spinal Mounts, Battleship Secondary Guns, and everything in between. A Frigate Spinal Mount might be roughly equivalent to a Destroyer Main Gun or a Light Cruiser Secondary Gun - but the LC Secondary Gun would be somewhat more accurate, larger, and more expensive, since it is designed as a secondary gun for a larger vessel and thus has the turret mechanisms required for a secondary gun.
So what do you guys think - something worth putting into the Low Tech Mod or some other mod, or even its own mod?
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May 25th, 2006, 02:11 PM
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Re: Gunnery Mod Concept - Gridded Mounts!
Hmm,would be worth its own mod, I'd say!
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May 25th, 2006, 03:18 PM
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Re: Gunnery Mod Concept - Gridded Mounts!
I'd make weapons less accurate for bigger ships. Keep small ships worth building.
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May 25th, 2006, 03:53 PM
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Re: Gunnery Mod Concept - Gridded Mounts!
Of course - a Light Cruiser Main Gun will be less accurate than a Destroyer Main Gun, Narf, but a Light Cruiser Main Gun will still be less accurate than a Destroyer Spinal Mount.
Something along the lines of the attached worksheet, perhaps?
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May 25th, 2006, 06:15 PM
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Re: Gunnery Mod Concept - Gridded Mounts!
Carrier Battles mod uses something like this, only with 5 levels, so that it has gun mounts all the way down to point defense, rather than just antiship stuff.
I heartily encourage it!
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May 25th, 2006, 10:33 PM
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Re: Gunnery Mod Concept - Gridded Mounts!
Well, CBmod has 5 mounts total, not 3 per hull size, so it's a bit different ![](http://forum.shrapnelgames.com/images/smilies/wink.gif)
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