.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old May 25th, 2006, 12:58 AM

Cameronius Cameronius is offline
Corporal
 
Join Date: Jun 2005
Location: London, Canada
Posts: 194
Thanks: 13
Thanked 5 Times in 5 Posts
Cameronius is on a distinguished road
Default Vectoring aircraft unreliable

Don and Andy,
I am currently designing a scenario with a lot of air units.
During setup I set each strike or para/glider drop with specific entry and exit hexes according to the historic facts of the battle. During playtesting these units are using their assigned vectors less than 50% of the time.
Is this a glitch?
Please help!
__________________
Double tap, Dash, Down, Crawl, Observe, Locate the Enemy and Return Fire.
Reply With Quote
  #2  
Old May 25th, 2006, 02:25 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,957
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
Mobhack is on a distinguished road
Default Re: Vectoring aircraft unreliable

As far as I recall, the AI will sometimes plot the air direction for srikes all by itself as part of the AI code. That may well override any air in or out direction a scenario designer input. Though generally, it seems to stick with what was plotted.

Cheers
Andy
Reply With Quote
  #3  
Old May 25th, 2006, 04:15 AM

Cameronius Cameronius is offline
Corporal
 
Join Date: Jun 2005
Location: London, Canada
Posts: 194
Thanks: 13
Thanked 5 Times in 5 Posts
Cameronius is on a distinguished road
Default Re: Vectoring aircraft unreliable

Yes, I see.
I have set the Player to human control before starting and the airstikes are all coming in vectored exactly as I set them.
From a scenario design standpoint this AI control of the vectors is a major pain. Is there a chance it could be changed so that once a strike is set the AI won't change the vectors? Or would this be too much work with the code?
__________________
Double tap, Dash, Down, Crawl, Observe, Locate the Enemy and Return Fire.
Reply With Quote
  #4  
Old May 25th, 2006, 06:38 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,957
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
Mobhack is on a distinguished road
Default Re: Vectoring aircraft unreliable

probably too much work trying to detect which bit of spaghetti does it, and if so, what other knock on effects changing it would have to AI air strikes called by it on its own, etc.

Andy
Reply With Quote
  #5  
Old May 26th, 2006, 01:00 AM

Cameronius Cameronius is offline
Corporal
 
Join Date: Jun 2005
Location: London, Canada
Posts: 194
Thanks: 13
Thanked 5 Times in 5 Posts
Cameronius is on a distinguished road
Default Re: Vectoring aircraft unreliable

Ok, I'll live with it. Maybe Pyros can help with some kind of design fix in the scenario itself.
__________________
Double tap, Dash, Down, Crawl, Observe, Locate the Enemy and Return Fire.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:39 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.