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  #1  
Old April 6th, 2006, 11:32 AM
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Default Instant Repair possible?

Would it be possible to create a component that when activated instantly repairs X # of components?

I can't think of a way, but thought I'd ask.
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  #2  
Old April 6th, 2006, 11:47 AM
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Default Re: Instant Repair possible?

No.
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Old April 6th, 2006, 12:15 PM
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Default Re: Instant Repair possible?

Yes, it is possible, with a little bit of thinking. Since drones have a limited lifespan, 'repair drones' could be launched from a ship to repair it and other ships in the vicinity, expiring after a while.
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Old April 6th, 2006, 12:23 PM
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Default Re: Instant Repair possible?

That's still not instant, NA.

There isn't an ability that does instant repairs in the game, best you can do is have a lot of repair ability in the sector and wait for the turn to roll over.
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Old April 6th, 2006, 12:33 PM
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Default Re: Instant Repair possible?

Well, you can always mod in an Emergency Propulsion/Supply ability on all your components. That way, you can instantly destroy them!

I see. The question was actually about instant repairs, and not creating instant problems for the repair crew to dealing with.

(That was the verbose, failed attempt at skill use : Levity, way of saying "No")
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Old April 6th, 2006, 01:10 PM
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Default Re: Instant Repair possible?

I like the repair drone idea though. =)

Thanks
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Old April 6th, 2006, 04:18 PM
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Default Re: Instant Repair possible?

So even if you gave a weapon the Emergency Supply ability it still would not blow itself up after one shot? I am asking as I toyed with an idea for a weapon like this once. As I understand it, correct me if I am wrong, the weapon would only be destroyed if I pressed the button in the main screen. So in the tactical screen the weapon would fire every x turns but not blow up after the first shot. I know that is wordy and repetitive but I want to be as clear as possible with my question.
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Old April 6th, 2006, 04:20 PM
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Default Re: Instant Repair possible?

The "on use" part of the destroyed on use, is the USE COMPONENT command on the main screen, correct.

Repair drones are a bit micromanagey, but can do a lot of nifty things.
Put engines on them, and you can fly them to the scene of a warppoint battle to help clean up the mess.
They also represent a cost to repair, since they must be built, and cannot be recovered.

They can also make for "Emergency repairs"
For example, if you have 5 damage, and you have lots of drones with 1 repair point and a lifetime of 5 turns, you could:
- Spend 1 drone, and finish repairs in 5 turns
- Spend 5 drones, and finish repairs now, while wasting 20 points of repair ability.
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Old April 7th, 2006, 01:25 PM
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Default Re: Instant Repair possible?

Keep in mind a ship itself does not use supplies. It is the engines, weapons, and so forth IN the ship that uses the supplies. This applies to all hull types (fighters, drones, ships, weapon platforms). Drones are somewhat of an exception as they also have a limited life span the modder does not toy with. Come to think of it I am not even sure a modder can.

Speaking of drones can�t they make a warp point jump? Yes I believe so, that just solved my problem!!!! Happy, happy, joy, joy!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Old April 7th, 2006, 01:48 PM
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Default Re: Instant Repair possible?

The thing with satellites and supplies is that satellites get built-in quantum reactors for free. Supply use on any satellite-mounted weapons is irrelevant because the supplies available is always limitless, right up until the satellite is completely destroyed.

Before you start rejoicing too much about drones, keep in mind that the only order you can give a drone is "attack", and you can't cancel a drone's orders. Drones also cannot join fleets, they never combine into convenient stacks to allow easy selection of an entire pile of 50 drones to give the same orders to, and even if multiple drones go through a warp point on the same day they will come out the other side and fight in much smaller groups. All of these issues are hardcoded and not moddable.
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