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March 24th, 2006, 12:17 AM
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Private
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Join Date: Jan 2006
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Help with Orc2 - Path of Glory
OK, another night - another scenario I can't seem to figure out.
I'm not a big fan of the "limited resource" scenarios.
Anyone have tips on this one? Splitting my forces to try to quickly expand seems to invite destruction but using 2nd wind is supposed to the be big advantage to Orcs....
Confused,
Ken
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March 24th, 2006, 04:30 AM
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Second Lieutenant
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Join Date: Mar 2005
Location: Seattle, WA
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Re: Help with Orc2 - Path of Glory
Orc2 is tricky because you won't be able to buy reinforcements at any point.
One thing that will help is occupying cities whenever possible to conquer them sooner and prevent enemy income/production (though not necessarily at the cost of losing a unit.)
You start off with significant critical mass in this mission, meaning you have enough troops to overwhelm enemy forces while taking minimal damage. If I remember correctly, it helps to keep most of your forces concentrated together while taking over once city at a time with overwhelming force. And if you can move a unit onto another city to block production, even if just for a turn before retreating, that will generally improve your safety and buy you some time.
One of the most important things is to try not to lose any units. Each unit you lose has a severe impact on your critical mass, until you no longer have the edge. So if you're going to take damage, try to soak it with your wyvern riders, who have good armor and can fly over difficult terrain to escape further damage while they heal.
I honestly forget the opening I used to win on this map, but I think I sent one second-winded raider to one city (to the right?) while moving the rest of my forces south. Or maybe it was the other way around.
I hope that helps!
-Hiro_Antagonist
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Tiny Hero Game Studios
Makers of "Land of Legends"
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March 24th, 2006, 07:30 AM
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Second Lieutenant
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Join Date: Feb 2003
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Re: Help with Orc2 - Path of Glory
I got crushed first round, I let the enemy get like 3 or 4 angels, baaaad plan.
IIRC I sent 1 raider, 1 dragon rider and 1 mystic south, the rest to the east, using the mystics to get the raiders onto the cities as fast as I could. When 1 raider wouldget hit I'd move it off the city and put a fresh unit on(the rider or ogre, I used the mystics to move the raiders up). The raiders are kinda expendable unless they are choking a city and unless you let evil get a lot of high power units out of the gate, they(the raider) should barely survive with 1 or 2 hp while on a city during evil's turn(also when you body block it account for the fact that the knights have an attack range of 2, thats what killed me first go round). use these half dead guys to poison, then put another thing on the city. If an angel shows up it must die before it can move.
The key is to choke every city you can while using the ogre and riders to kill things and using the mystics to get the guys onto the cities.
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March 24th, 2006, 07:43 AM
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Corporal
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Join Date: Aug 2005
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Re: Help with Orc2 - Path of Glory
Hehe, it's fun remembering all of these old missions. I tried this one again, and managed to beat the comp by splitting my forces - a capturing force (mystic+wyvern+raider) down south, and the rest to the east. I think the key is to take those undefended cities asap - after that it's simple. Victory in 9 turns with that strategy.
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March 25th, 2006, 06:22 AM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Re: Help with Orc2 - Path of Glory
Wow - I tried to duplicate the 9 turns, but I didn't manage anything better than 10 - losing all Raiders.
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April 4th, 2006, 10:25 PM
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Private
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Re: Help with Orc2 - Path of Glory
Thanks for all for your help. I finally got through it but it was a struggle. I think it took more than 10 attempts even with the tips.
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April 7th, 2006, 04:40 PM
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Second Lieutenant
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Re: Help with Orc2 - Path of Glory
Qustion, for orc campaign 3, I can just "zerg" the ogres right? Everything else either doesn't seem to dent other units fast enough or gets ganged up on by smiths and tanks.
EDIT: yup that works
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