*Listy? You still around?
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*
A range of non-lethal weapons had already been tested in some experimental OOBs that should still stick to a thread somewhere in here.
IIRC, from the few tests I ran, even with 0 HEK and 0 WHS there tended to be some few casualties, but since no one said that casualties were supposed to be KIA (could as well be people stunned or choking their lungs out enough to be unfit for further combat), that is OK in some regard.
Now IIRC again, the official view on all this was that "non-lethal weapons had nothing to do in a tactical military-only wargame" (quoting from (lack of) memory
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).
Besides, you should notice that the game engine isn't designed for representing such weapons.
That previous discussion had occured before the latest versions of the game were around, so maybe there have been enough changes for it to be viablee after all, you never know.
Side note: Run some more tests (preferably with leg peacekeeping units) and if I'm not too much mistaken you should notice that CS weapons and the like are bloody useless against even a slightly motivated enemy, since they will fall back when hit and pop up again minutes after, again and again... and it's not going to stop as long as you don't kill anyone!