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April 18th, 2001, 03:02 PM
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Major
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Join Date: Dec 1999
Location: Wilmington, NC, USA
Posts: 1,083
Thanks: 28
Thanked 260 Times in 83 Posts
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All New Patch v. 1.35 Now Available...
Get it here folks!
www.shrapnelgames.com/SE4Patch5.htm
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Tim Brooks
Shrapnel Games
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Tim Brooks
Shrapnel Games
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April 18th, 2001, 03:41 PM
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Second Lieutenant
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Join Date: Mar 2001
Location: Netherlands
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Re: All New Patch v. 1.35 Now Available...
1.35
what happened to 1.34? did i miss something?
guess MM is working faster then i thought...
great news anyway
[This message has been edited by LemmyM (edited 18 April 2001).]
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April 18th, 2001, 03:45 PM
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Major
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Join Date: Dec 1999
Location: Wilmington, NC, USA
Posts: 1,083
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Re: All New Patch v. 1.35 Now Available...
The Last release was 1.30 - so the accurate question is what happened to .31, .32, .33, .34?
Pssttt... Not every Version gets released to the public.
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Tim Brooks
Shrapnel Games
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Tim Brooks
Shrapnel Games
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April 18th, 2001, 03:49 PM
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Second Lieutenant
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Join Date: Mar 2001
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Re: All New Patch v. 1.35 Now Available...
i know that, but the Last info i read here was about 1.33 in
"Beta info up to current load of 1.33.."
/edit oh..wait, that was posted 30 March, i thought that was a more recent post...
[This message has been edited by LemmyM (edited 18 April 2001).]
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April 18th, 2001, 04:08 PM
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Corporal
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Join Date: Dec 2000
Location: Irving,tx,usa
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Re: All New Patch v. 1.35 Now Available...
Here is the info for 1.34/1.35 for those who have not been able to down load yet.
ersion History for Space Empires IV
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Version 1.35:
1. Fixed - Map Editor: Empires that began at starting points on planets
would use the atmosphere of the planet. Now, if an empire starts
at a starting point with a planet, the planet will be changed to
be the same size but match the atmosphere of the empire.
2. Fixed - Invalid Index if you try to reorder an empty queue in the Set
Construction Queue window.
3. Fixed - Improved fighter launch speed during combat, yet again.
4. Fixed - Improved speed of AI processing.
5. Fixed - Sometimes a ship will not be available for selection in the
Fleet Transfer Window (even though its not part of a fleet).
6. Changed - Small Cluster Bombs, Small Rocket Pods, and Small Graviton
Beams can only be used by fighters.
7. Changed - Increased the damage from the Small Graviton Beam.
8. Fixed - Units total in the Score window was not counting units in space.
Version 1.34:
1. Fixed - Map Editor: Added "Remove Starting Point" button.
2. Fixed - Tech Area file would not load correctly if a tech area
with multiple requirements came first.
3. Fixed - Minefield tags would not be removed on the turn that you swept
the Last mine.
4. Fixed - Simultaneous Games: Combat would execute multiple times even if
the ships did not fight.
5. Changed - Increased the values from Combat Sensors by 5%.
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April 18th, 2001, 04:11 PM
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Corporal
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Join Date: Mar 2001
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Re: All New Patch v. 1.35 Now Available...
stupid question, if I upgrade, can I continue my game in progress?
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