|
|
|
|
February 21st, 2006, 08:04 PM
|
|
Private
|
|
Join Date: Apr 2002
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Point defense DF weapons, max engines in XL fgtrs
I've been having problems in the carrier battle mod getting the DF weapons to target seekers in tactical combat. When I switch to computer controlled combat they work just fine. I get the same problem with seeker vs seekers combat. The computer handles them just fine but I can't target them in tactical combat
I was playing the grau mod, a proportions mod with mount mod and highliner mod and several other mods wrapped into one.
When I design rider vessels (basically fighters that are 100Kt
or greater) I can only add a certain amount of engines before the speed of rider strangely drops to zero again
is this a bug?
Any help would be appreciated
ggm
__________________
from hell's heart I stab at thee; for hate's sake I spit my Last breath at thee
Herman Melville Moby Dick Alas, poor Yorick!--I knew him, Horatio; a fellow of infinite jest, of most excellent fancy: he hath borne me on his back a thousand times; and now, how abhorred in my imagination it is! my gorge rises at it. William Shakespeare Hamlet, Prince of Denmark
|
February 21st, 2006, 08:38 PM
|
|
Major
|
|
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Point defense DF weapons, max engines in XL fg
The problem with targetting seekers in tactical combat is a UI issue that is not likely to ever get fixed. Most people around here don't care particularly much because the mods that use such weapons are primarily meant for multiplayer, with pretty much no work done on AI at all, where tactical combat just doesn't matter.
The bug with speed dropping to 0 on the fighters is because the number of standard movement points a design has (which is divided by the hull's engines per move setting to get actual speed) is stored in a single byte. It wraps around to 0 when it would go past 255.
|
February 21st, 2006, 08:47 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Point defense DF weapons, max engines in XL fg
Yeah, that about sums it up.
Click the "auto" button in combat, and you're good to go.
With Tactical Auto you still get to watch the combat play out, and watch the components explode
__________________
Things you want:
|
February 21st, 2006, 09:12 PM
|
|
Private
|
|
Join Date: Apr 2002
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Point defense DF weapons, max engines in XL fg
DF point defense can't be used in tactical manual override.
So far I've been playing SP. After all these years SE 4 is an impressive peice of work. I think I'll give SE.net MP a try, either proportions 3.05 or carrier 1.4a. Both excellent ground breaking mods.
Thanks for the info.
ggm
__________________
from hell's heart I stab at thee; for hate's sake I spit my Last breath at thee
Herman Melville Moby Dick Alas, poor Yorick!--I knew him, Horatio; a fellow of infinite jest, of most excellent fancy: he hath borne me on his back a thousand times; and now, how abhorred in my imagination it is! my gorge rises at it. William Shakespeare Hamlet, Prince of Denmark
|
February 21st, 2006, 10:31 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Point defense DF weapons, max engines in XL fg
I have a slot available in Carrier Battles Deluxe #1
Nice race, with plenty of room to expand and really get powerful fast. Let me know what your PBW username is, and I'll plug you in.
__________________
Things you want:
|
February 21st, 2006, 11:49 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Point defense DF weapons, max engines in XL fg
Note that SEnet has no relation to PBW, other than some links.
|
February 22nd, 2006, 01:58 PM
|
Captain
|
|
Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Point defense DF weapons, max engines in XL fg
Invasion! is looking for a replacement player too!
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|