.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > The Honorably Discharged > Land of Legends

Reply
 
Thread Tools Display Modes
  #1  
Old February 16th, 2006, 04:10 AM

Sammas Sammas is offline
Corporal
 
Join Date: Aug 2005
Posts: 100
Thanks: 0
Thanked 0 Times in 0 Posts
Sammas is on a distinguished road
Default Two thirds cities victory condition too low

I honestly think that the 2/3 cities victory condition is achievable without actually meriting victory. Controlling 33% of the board is still ok as long as your military is effective. Make it 75% or something, and that's much more decisive, without prolonging the game for too much longer.
Reply With Quote
  #2  
Old February 16th, 2006, 12:02 PM
Combat Wombat's Avatar

Combat Wombat Combat Wombat is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
Thanks: 3
Thanked 3 Times in 3 Posts
Combat Wombat is on a distinguished road
Default Re: Two thirds cities victory condition too low

I wish there was a way to set the victory conditions when you start a game.
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

Reply With Quote
  #3  
Old February 16th, 2006, 05:49 PM
PhilD's Avatar

PhilD PhilD is offline
First Lieutenant
 
Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
PhilD is on a distinguished road
Default Re: Two thirds cities victory condition too low

I like the 2/3 condition, just as much as the capitol condition. It makes for things to watch for even if you're basically building the unstoppable army of Legendmakers that some of us like to field (though, most of the time, it's the Legendmakers themselves making a dash for the enemy capitol)

Now, adjustable victory conditions, and even handicap games, could be a nice thing.
Reply With Quote
  #4  
Old February 16th, 2006, 07:47 PM

Sammas Sammas is offline
Corporal
 
Join Date: Aug 2005
Posts: 100
Thanks: 0
Thanked 0 Times in 0 Posts
Sammas is on a distinguished road
Default Re: Two thirds cities victory condition too low

Say you have 4 cities and a gold mine, and your opponent has 5 cities. Pretty even. But if you lose one city, even for a single turn, you lose the game. Cities already provide economic and hiring advantages - why should they also be used as victory conditions? The only plausible reason is that it saves time in killing the enemy off completely. But then 75% or 80% would suffice.

Capitals provide for a non-linear victory condition. You don't have to be winning the economic war to win by capital capture. But city count victory is just another linear constraint on strategy. It makes impossible any strategy where your city count might dip to 1/3 for even a single turn. That is not a good thing, imo.

(Yes I do rush capital with Legendmakers sometimes. But that's about the only time that capital-taking becomes even feasible. You don't see many games won by capital taking.)
Reply With Quote
  #5  
Old February 17th, 2006, 10:31 AM

Quitch Quitch is offline
Private
 
Join Date: Jan 2004
Posts: 38
Thanks: 0
Thanked 0 Times in 0 Posts
Quitch is on a distinguished road
Default Re: Two thirds cities victory condition too low

The question is, is the city setup intended to denote an early military victory or to give you something besides military matters to worry about?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:55 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.