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  #1  
Old April 17th, 2001, 01:21 AM

Trachmyr Trachmyr is offline
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Default Tonnage %

I would like to see a change in tonnage for componets, where you could add 10%, 20%, etc. instead of an actual finite number (you would still be able to use actual finite tonnage though! This would be in addition to what we already have.) The componet would then weigh that % of the ship's weight (and Tonnage structure would be read as Xhit-points per 10 tons of weight, same for resource costs.) This would be great for bridges/engines/afterburners/Quantum reactors/etc. (plus a bunch of mods... power-plants/enginering/etc.)

What do you think? yes/no/maybe
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Old April 17th, 2001, 01:32 AM
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Default Re: Tonnage %

Yeah, I wanted that for some components too (can't think of what though). Maybe it was for armor, which you could add in 1% or 5% Groups, and stronger armor would give more protection per percentage.
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  #3  
Old April 17th, 2001, 01:36 AM

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Default Re: Tonnage %

Deffinatly, armor would be a great way to use tonnage%... It's too easy to mix a few types of armor (i.e, stealth/scattering/emmissive) and get all the bonuses... yet it's diff. to put stealth armor on escorts because there is rarely enough room.
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Old April 17th, 2001, 01:39 AM
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Default Re: Tonnage %

As a programmer, I could easily see that getting totally out of hand. It would be hard to implement.

As a simple alternative, make sure the ship restrictions work, and then design components that are only allowed on one ship size. Copy-Paste & you've got the same effect with the abilities that are in the game now.
This would also allow you to change abilities & any detail about the component.
EG. Escort Shielding I, 100pts/10KT, 200 minerals
Dreadnaught Shielding I, 750pts/100KT, 500 minerals
to reflect the smaller size & denser shielding around an ES

My key point being that these ship <-> component restrictions are already supposed to work. (Don't have the latest patches yet)

Specifically:
quote:
Custom Group:
A number which allows the creation of custom Groups of components. This number
is referenced by the Ship Sizes when they use the Abilities "Do Not Allow
Components of Custom Group" and "Only Allow Components of Custom Group".


Does anybody know it this works in the latest patch? This one thing would allow the changes you are describing.

[This message has been edited by suicide_junkie (edited 17 April 2001).]
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Old April 17th, 2001, 02:24 AM

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Default Re: Tonnage %

I think that the game has the component % already in it.
You can't put as many shield components, due to size of the ship and the component, on an escort than you can with a Battleship.

I think that it fine the way it is.

Use the KISS principle and see that the game works fine.
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Old April 17th, 2001, 02:29 AM
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Default Re: Tonnage %

quote:
I think that the game has the component % already in it.
You can't put as many shield components, due to size of the ship and the component, on an escort than you can with a Battleship.
I think that it fine the way it is.

What are you talking about??

The game definitely does not have % tonnage in it.

The best use for this would be to make Dreadnaught engines weigh 100KT each, while Escort engines are only 10KT.

It would only make sense to require a bigger engine on a bigger ship, see?

As it is now, 20KT worth of engines will propel a baseship at the same speed as an escort!!!
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