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  #1  
Old December 28th, 2005, 04:13 PM
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Default AI Construction Vehicles

Is this a correct (psuedo-c code) algorithm for how the AI evaluates what to build when parsing AI_Construction_Vehicles.txt?

Code:

while(we need to add things to build queues) {
// Case is just saying, go to the state we are currently in.
case (state) {
STATENAME:
// Parse every type in the list for this state.
for (int # = 1; # <= Num Queue Entries; ++#) {
PPI = Entry 1 Planet Per Item;
Num Planets = count up all of our colonies;
Num Ships of Type = number of the ships we own of type Entry # Type;

// Build one item based on the PPI condition per iteration of the
// main loop.
if (PPI < (Num Planets / Num Ships of Type))
{
construct Entry # Type;
}

// Build as many as are needed to satisfy Must Have At Least on every
// iteration of the main loop.
while (Num Ships of Type < Entry # Must Have At Least)
{
construct Entry # Type;
}
}
}
}

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  #2  
Old December 28th, 2005, 04:39 PM
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Default Re: AI Construction Vehicles

You probably need some sort of check in the loop for resources being spent and a break if it exceeds a certain threshold. I don't believe the AI will keep putting items in the queue if it doesn't have the available resources to spend.
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Old December 28th, 2005, 05:05 PM
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Default Re: AI Construction Vehicles

Well yeah, but I don't care about that at the moment, just trying to understand how this file works. And besides, that would make the code very, very messy. Assume they have infinite resources available for the time being.
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