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  #1  
Old December 28th, 2005, 12:19 AM

CaptBenson CaptBenson is offline
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Default WW: Imperial Star Destroyer mod 1.0

I just wanted to announce version 1 of my Imperial Star Destroyer mod has been completed (spent the last day working on it). Check it out at CaptBenson's Imperial Star Destroyer Mod 1.0! Let me know what you think.
  #2  
Old December 28th, 2005, 12:20 AM

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Default Re: WW: Imperial Star Destroyer mod 1.0

Eeek, I just saw that Tripod isn't happy about me hosting the file there. If anyone would like to host it, I'd love to have it out there as the first step toward a Star Wars total conversion for Weird Worlds. In the mean time, I'll try to attach the file to this forum post and see if anyone can get it that way.
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File Type: zip 398427-isd.zip (223.6 KB, 346 views)
  #3  
Old December 30th, 2005, 10:29 PM

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Default Re: WW: Imperial Star Destroyer mod 1.0

It should work fine if people copy and paste the link into a new browser window.

Anyway, I've mirrored the file here

Looks promising, was kinda hoping to see turbolasers firing though ah well, roll on with the next version
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Old December 30th, 2005, 11:25 PM

ImUrOBGYN ImUrOBGYN is offline
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Default Re: WW: Imperial Star Destroyer mod 1.0

I enjoyed building a huge death dealing ship. Nova, multi-missle, tachyon, (giant lightning ball - cant remember name off hand) - Anyway, in one of the games there just wasn't enuf to destroy with about the best of everything on the ship. Good job. Maybe a bit more detail on the ship as the ship appears too bright/white and tends to blur the detail.
  #5  
Old December 31st, 2005, 07:29 PM

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Default Re: WW: Imperial Star Destroyer mod 1.0

Thanks for the comments! ImUrOBGYN, I'll see about re-rendering the Star Destroyer with the lights kicked down a notch for version 2.0. You'll be happy to know that I've made the ISD a carrier that launches little TIE Fighters for version 2, as well. The only downside is that your system hardpoints are down to 4 from 5, but I think it's worth it. I'm always happy to listen to feedback though.

Prometheus: Thanks for mirroring the file! About those turbolasers firing, did you mean an animated turbolaser or did you just mean you wish I'd used the graphics of a real ISD turbolaser? I wound up just stealing some guns off another ship and modifying them (they started out as missile launchers actually and the missile launcher I used was a particle weapon off a different ship with slight modifications to the color). If I could animate the turbolaser firing, that'd be pretty sweet. If it's possible, let me know and I'll dig into it. In the mean time, I'll work on getting real turbolasers for version 2.
  #6  
Old January 1st, 2006, 03:11 AM

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Default Re: WW: Imperial Star Destroyer mod 1.0

ImUrOBGYN: Here's a quick update for you. I re-rendered the ISD using an ink and paint material that basically makes it into a 2D cartoon with inked outlines...then I copied just the outlines and blended those with the ISD from before at around 40% opacity. It kinda outlines the details that you were wanting to see. Without doing that, there wasn't a way of rendering the thing so that it looked right. Remember, this is rendered in 3dsmax and then photoshopped for the game. Let me know what you think. I can make the lines darker maybe. I just didn't want to go overboard.
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File Type: jpg 398901-ISDoutlines.jpg (55.2 KB, 330 views)
  #7  
Old January 27th, 2006, 03:18 PM
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Default Re: WW: Imperial Star Destroyer mod 1.0

That's very nice!

The firepower is great, and it looks very good, and even better in the later screenshots.

Is there any way to mod it so it can absorb more unshielded hits than a typical ship? An ISD has so much armor it's supposed to be able to absorb a lot of damage, no? My first one got wiped out by some fighters after a couple of passes.

PvK
  #8  
Old January 29th, 2006, 04:05 PM

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Default Re: WW: Imperial Star Destroyer mod 1.0

If you really want, you can go into the hulls folder and make the HITS value higher.
  #9  
Old January 29th, 2006, 09:30 PM
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Default Re: WW: Imperial Star Destroyer mod 1.0

Thanks - that looks like a fun value to play with to make ships less subject to detonation in general.
  #10  
Old January 30th, 2006, 12:24 AM

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Default Re: WW: Imperial Star Destroyer mod 1.0

I'll look into kicking up the hitpoints by about 50% for version 2.0 which I should be able to release this week (been studying for a college exam. The semester started so work on the mod has been slow-going).
 

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