.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old December 16th, 2005, 07:47 PM

Zeichnete Zeichnete is offline
Private
 
Join Date: Dec 2005
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
Zeichnete is on a distinguished road
Default Mod for the game, but not just an image mod

I have been working on a mod for SEIV and I would like feedback as to whether it is something that people would want or not.

Here are some things I plan to add to the game.

New types of facilities:

Cities- Have you ever wanted to build huge cities on your planet? Well now you can. In this mod there will be five types of cities, each providing huge benefits to those that have taken the time to build them. Cities have long build times(on average 10 years) and high resource cost, but have huge benefits. Cities are specialized to provide only advantages in their specific area, ei Intelligence cities provide a huge increase in intelligence generation. The only limit to city construction is the facility limit for the planet. You can have an entire planet that is nothing but cities if you wanted to. The cities portion of this mod has been completed, and all five cities have been beta tested and work well.

Zones- Zones will provide space areas on a planet. Zones are special areas on a planet that will only be used for weapons platforms, troop facilities, recreation etc.. The areas zoned for military will designated a certain part of the planet specifically for military things. If that in confusing in short it will provide more cargo space, a lot more then a cargo facility because it is an open area of land. Ideal for supporting more weapons platforms. Also zones deemed recreational will provide your people areas for fun, which will increase happiness. There will be other zones as well. Work on zones has not yet began but is the next part to be made.

Core Implants- Wanna get a really good planetary bonus? These are the things for you then. Core implants are massive, expensive, and powerful structures placed around the core of a planet. I want say yet what these will be but trust me they will be good. Work has not yet begun on these.

There will be more facility types added, but as the mod is only a little ways into development information will not be made available yet, but I will keep you updated.

New components:

I plan to add many new components but work and details on them will not be given until the facilities part of the mod is complete.

New empires:

I will be adding empires, complete with race portraits/ship styles abotained from various sources. They will complete with lots of info, ship/base/fighter/troop etc.. designs, ship types, and colony types.

The following empires are planned for the mod:
The Conoleasion Empire
Arachnid Imperium
Shardian Collective
and more

If all goes will Ai will also be added to these empires.

Also for the mod I have changed many things. One of them is planetary facility limit has been doubled. Other things have also been changed and will be changed. I will keep you updated.

Also I have decided to have fun with this and created some new demeanors, traits and happiness types. These are purely for fun.

In short I am enjoying my work on this and would like feedback as to what people think of this mod and the ideas with it. Also I am open to suggestions. If you have any ideas for a type of facility or anything just let me know.

Thanks for taking time to reading this and I look forward to a response.

ps I am not good on spelling and grammar so if there were any mistakes just overlook them.
Reply With Quote
  #2  
Old December 16th, 2005, 08:41 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Mod for the game, but not just an image mod

How do you plan to implement zones? Cargo space is just cargo space in SE4; there's no concept of "troop cargo" vs. "weapons platform cargo" for instance...
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #3  
Old December 17th, 2005, 02:12 AM

Zeichnete Zeichnete is offline
Private
 
Join Date: Dec 2005
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
Zeichnete is on a distinguished road
Default Re: Mod for the game, but not just an image mod

You are right there is no distinction cargo is cargo, what i meant was that a military zone can be used for whatever is needed. Example if you need room for weapons platforms then it is there, or whatever you need room for. Now a military zone will provide more space then a cargo facility, and also, as another incentive to build then zone rather then a cargo facility, Military zones will provide slight defensive bonuses for ground units.

Thanks for your comment and i hope that answered your good question/point.
Reply With Quote
  #4  
Old December 17th, 2005, 04:04 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Mod for the game, but not just an image mod

Quote:
Military zones will provide slight defensive bonuses for ground units.
As covered in SEIV Modding 101, the ability you are thinking of does not actually work.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #5  
Old December 17th, 2005, 01:36 PM

Zeichnete Zeichnete is offline
Private
 
Join Date: Dec 2005
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
Zeichnete is on a distinguished road
Default Re: Mod for the game, but not just an image mod

Well i never noticed that before but you are right the ability, Planet - Change Ground Defense doesnt work. Well that stinks, and well that means that i cant do what i was thinking about doing which was designing a facility called a fortress, which would have had this ability in a high number. Well i thank you for pointing that out. In all honesty i have not read all of the modding manual yet.

Also the following facilities have been completed:

Resource City
Intelligence City
Research City
Population City
Engineer City

Military Zone
Recreation Zone

Planetary Battle Academy
Planetary Strategic Academy
Up-link Battle Academy
Up-Link Strategic Academy

Planetary Fighter Bay
Starport
Attached Images
File Type: jpg 397062-Research City.JPG (24.1 KB, 74 views)
Reply With Quote
  #6  
Old December 17th, 2005, 02:04 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Mod for the game, but not just an image mod

Planetary fighter bay? What's that do?
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #7  
Old December 17th, 2005, 03:06 PM
Intimidator's Avatar

Intimidator Intimidator is offline
First Lieutenant
 
Join Date: Feb 2004
Location: The Netherlands
Posts: 739
Thanks: 0
Thanked 0 Times in 0 Posts
Intimidator is on a distinguished road
Default Re: Mod for the game, but not just an image mod

Quote:
Zeichnete said:
Well i never noticed that before but you are right the ability, Planet - Change Ground Defense doesnt work. Well that stinks, and well that means that i cant do what i was thinking about doing which was designing a facility called a fortress, which would have had this ability in a high number. Well i thank you for pointing that out. In all honesty i have not read all of the modding manual yet.

Also the following facilities have been completed:

Resource City
Intelligence City
Research City
Population City
Engineer City

Military Zone
Recreation Zone

Planetary Battle Academy
Planetary Strategic Academy
Up-link Battle Academy
Up-Link Strategic Academy

Planetary Fighter Bay
Starport


- You can still give your fortress an planetary shield amount (simulating the extra defense bonus)

Inti,
Reply With Quote
  #8  
Old December 17th, 2005, 08:26 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Mod for the game, but not just an image mod

really? thats a shame - ive used it before. cursed undocumented non-working abilities.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #9  
Old December 21st, 2005, 07:25 AM
Strategia_In_Ultima's Avatar

Strategia_In_Ultima Strategia_In_Ultima is offline
Major General
 
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
Strategia_In_Ultima is on a distinguished road
Default Re: Mod for the game, but not just an image mod

Zeichnete-- Planets can launch one thousand fighters per combat turn, hard-coded. You really don't need a fighter launch facility unless you want people to build and deploy fighters by the tens of thousands.
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
Reply With Quote
  #10  
Old December 22nd, 2005, 01:07 AM

Zeichnete Zeichnete is offline
Private
 
Join Date: Dec 2005
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
Zeichnete is on a distinguished road
Default Re: Mod for the game, but not just an image mod

well i am still testing things, but when i played i could not launch any fighters from a planet in combat. I thought the thousand fighter launch was only during each game turn.

there is still a lot to be done. I still have many facility ideas, component ideas, empire ideas, and technology ideas.

I have decided to make some senarios that will tell the story i have created. I am writing a book about a group of people called the Anui Rebels. I plan to make them a playable race and huge senerios that will allow players to play their story in this mod. Now i wanted to make this a challenege for players, and it will be. I am still working on it, and it will take a while but i like how it is coming.

Now i will be away for a week for a Christmas vacation. I wish you all a merry Christmas and thank you for your impute and also the intro screen for the mod is included on this post as an attachment.
Attached Images
File Type: jpg 397758-intro screen.JPG (96.5 KB, 75 views)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:16 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.